OFFENCE - Yellow team starts in Safe Zone 1 except for one batter who starts in the Batter Zone. No one else can enter the batter zone except the batter for safety reasons.
DEFENCE - Blue team spread out as fielders.
OBJECT OF THE GAME - Score more home runs than your opponent.
Yellow batter hits the dodgeball. Yellow teammates have the option to run to Safe Zone 2. To score a run for your team you have to make it up and back home to Safe Zone 1. If you make it to Safe Zone 2 without being hit by the ball, you can stay there for as long as you want.
If any runners get hit by the dodgeball being thrown by the blue team, they are out and teams swap over and no runs count. If the ball is caught on the full when hit, that's also out, and teams swap over.
Blue team can end the play and no more running can occur by placing the ball on the blue cone in the middle. A new batter then comes in to hit.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app