Set up 3 small teams and 3 hoops. The hoops should be placed an equal distance apart with several balls in each (dependant on number of players).
The aim of this game is to get rid of all the balls in your hoop one by one by moving them to another team's hoop.
Players must carry the ball and place it inside the other team's hoop (no throwing or rolling the ball).
If the game keeps going you can impose a time limit - which team will have the least balls in their hoop after 1 minute?
Purpose of this game is to practice keeping a low position, improve agility and to add an element of competition to your training.
To make this drill harder increase the number of balls in each hoop.
The aim of the game is to make 10 catches by a team without getting caught whilst holding the ball by the other team.
If a player is touched the ball goes to the other team and they try to achieve 10 catches.
First team to take the 10 catches whilst staying in the grid wins.
Players can run with the ball and if they do run out the grid the ball goes to the other side as well as if the ball is dropped.
In this game the batter tries to score as many rounders as they can by hitting the ball through the area so it either flies over or rolls through the area out the end or either side.
The onlyÂ criteriaÂ is that the ball has top enter the front of the area to be able to score a rounder.
When the ball is caught the catching fielder becomes the bowler the bowler becomes the batter and the batter becomes a fielder
Split your group into two teams: A throwing team and a fielding team.
The fielders have to put one player by each post and the rest in the field. Players from the other team have 1 ball each.
Each player from the throwing team has to come into the batting square and call out which base they are going to run to. Immediately after call out they must then throw the ball to one of the fielders after which they have to try and beat the ball to the post.
The ball then gets thrown back to the square for the next player to call, throw and run.
Split the group into teams of 5. One team throwing the ball around posts.
One team running around the posts.
The ball starts by the batting square and has to be thrown to post one then 2 then 3 then 4 then back to the batting square.
The running team have to run and tag.
The first player in the batting square has to run to tag 1st post player this player has to run to release the player at 2nd post etc until the player on the forth post is tagged and runs back to the batting square.
Start again when ball and players are back in position again.
Best of 5 runs.
The player at the front of the 2 players runs to the middle to collect the ball on the cone and roll it to the player on the opposite side. This player collects the ball and runs to the middle to put the ball on the cone. The next player then runs to collect the ball and rolls the ball for next player waiting.
One team has to bounce the ball (via overarm throw) into the small square but a team mate must catch it on the other side to score a point.
Split the group into teams of 3 or 4 aside set out an area with cones where the posts would be on the pitch. one ball. The game follows netball rules and is played inside the area. The aim of the game is to throw the ball to one of your players by one of the posts for them to touch the post without having to run.
This Drill is fun and will improve the accuracy of the players throwing the ball to a post in rounders. 2 teams lots of tennis balls and a larger ball (football). The aim is for the players from within their area to try to roll the football to the other side by throwing the tennis balls against it.
Split your players into two teams. The fielding side will need a bowler, a back stop and a player on first base. The rest of the fielders can stand where they like. This game start with a bowl to the hands of the first batting player. The batting player should stand with open hands and catch the ball before throwing it into the fielding area. After throwing the ball out the batting player runs around as many bases as they can. Rules: Players score a point for their team for every complete run they make. Players can be caught or run out in the normal manner. Each player has two goes each before the teams swap around.
Divide your players into two equal teams, one team fields while the other team bats. The coach bowls the ball (underarm) to the batter who must catch the ball before then underarm throwing the ball into the field, instead of hitting the ball. If a batter drops the ball they can only run to first base. In order to get players out the batters can be stumped or caught out.
Using a set of cricket wickets or posts. Roll the ball along the ground to a team mate. You can run with the ball, but the ball must be rolled along the ground. Aim to hit the stumps (approach from any side of the square)in the opposition square, using an underarm flick. The square is made up of cones, distance 5-8 metres from the stumps. No fielders at any time are allowed inside the square. The ball is never out of bounds, as there are no boundaries.
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The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.