Set a grid to attack. Defenders and attackers begin on the touchline in the centre. Both leave at the same time and run around appointed cones, ball carrier should accelerate up towards defender channeling them however they want realising that they have two other support runners for different options to run in and score.
Get players to run at different areas of the channel to make it more realistic to game time. Ball runner must choose wisely where to run but must always give themselves at least one option to pass the ball otherwise they will fail. Support runners come from depth.
Set a narrow grid to attack. Defenders and attackers begin on the touchline in the centre. Both leave at the same time and run around appointed cones, ball carrier should accelerate up towards inside shoulder of defender to draw in and then pass to the support runner coming from depth who can run in and score.
Offence (blue), line out in one deep line.
Defence (red) - opposite in a straight line, slightly inside player you are marking.
Offence endeavour to pass ball along line.
Defence move up to stop them. Each defender goes up to tackle - if ball is passed THEN they work to protect inside shoulder of player on their outside.
Set an area with two different coloured cones on the touch line in the middle, one for defenders and one for attackers. At the prompt of the coach the players run around designated cones and attack the defenders to score. Ball carrier should initiate the attack by attacking the inside shoulder of the first defender to stop a drift defence.
Draw the first defender and make the pass to your next support runner who should do the same to pass to the outside runner who can go and score. Once attacked three or four times players should swap to defence but not every single time to create continuity and positive development.
In groups of 4 or 5. Number the players from 1 - 4 with one tagger. On the signal the players move around and pass the ball to each other in the same sequence e.g. 1 passes to 2, 2 passes to 3 etc.
The tagger tries to tag the players with the ball. Change over after every 30 - 60 seconds.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app