Set an area with two different coloured cones on the touch line in the middle, one for defenders and one for attackers. At the prompt of the coach the players run around designated cones and attack the defenders to score. Ball carrier should initiate the attack by attacking the inside shoulder of the first defender to stop a drift defence.
Draw the first defender and make the pass to your next support runner who should do the same to pass to the outside runner who can go and score. Once attacked three or four times players should swap to defence but not every single time to create continuity and positive development.
Attack at speed to create depth for support runners. Turn defenders hips to prevent drift defence. Once defender is drawn in make pass to second player and repeat for next pass.
Keep depth and give target to receive the pass. Communicate effectively in defence and attack. Defenders try to keep body as square to attackers as possible to move onto another attacker and avoid been beaten.
Give defenders commands to attack certain players etc so that attackers must react to what is in front of them instead of repeating the same thing over and over which is unrealistic to game situations.
15m x 35m Grid.
1 Attacker starts on the half way line of the grid, with the other two outside of the grid back to back with two defenders. On the command the one attacker runs around the red cone, with the other one running around the blue cone - likewise for the defenders.
Once they have run around the cones a 3 vs 2 will develop. If the player with the ball passes immediately this will give a 3 vs 2 in the middle of the pitch.
Four players per group inside a 10m x 30m Channel. Requires 10 cones and 1 ball.
Two players start outside of the grid with two players inside. One of the outside players passes the ball to one of the inside players before both of the outside players (defenders) run through the red gates.
The two inside players (attackers) have to try and cross the try line before the defenders can tackle them, if the attackers are too slow they will create a two 2 v 1 situation.
2 players start with the ball and play a 2 vs 1 they then form a 3 to beat the next 2 players whom in turn join the 3 and form a 5 top beat the last 4 defenders to score a try.
4 Cones and 1 Ball inside a 10m x 10m Grid.
Number the players.
The coach shouts out a number and that player is the defender, who has to run to the end line. The other two players are attackers, who run to the opposite end to collect a ball before having a 2 v 1 with the defender.
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