15m x 35m Grid.
1 Attacker starts on the half way line of the grid, with the other two outside of the grid back to back with two defenders. On the command the one attacker runs around the red cone, with the other one running around the blue cone - likewise for the defenders.
Once they have run around the cones a 3 vs 2 will develop. If the player with the ball passes immediately this will give a 3 vs 2 in the middle of the pitch.
Encourage players to get into position as quickly as possible.
Attackers draw defenders and make the space
Keep depth of support players
Attack the spaces
Change defenders and attacker over
Defenders keep in line
All - communicate
Four players per group inside a 10m x 30m Channel. Requires 10 cones and 1 ball.
Two players start outside of the grid with two players inside. One of the outside players passes the ball to one of the inside players before both of the outside players (defenders) run through the red gates.
The two inside players (attackers) have to try and cross the try line before the defenders can tackle them, if the attackers are too slow they will create a two 2 v 1 situation.
4 Cones and 1 Ball inside a 10m x 10m Grid.
Number the players.
The coach shouts out a number and that player is the defender, who has to run to the end line. The other two players are attackers, who run to the opposite end to collect a ball before having a 2 v 1 with the defender.
2 players start with the ball and play a 2 vs 1 they then form a 3 to beat the next 2 players whom in turn join the 3 and form a 5 top beat the last 4 defenders to score a try.
Set an area with two different coloured cones on the touch line in the middle, one for defenders and one for attackers. At the prompt of the coach the players run around designated cones and attack the defenders to score. Ball carrier should initiate the attack by attacking the inside shoulder of the first defender to stop a drift defence.
Draw the first defender and make the pass to your next support runner who should do the same to pass to the outside runner who can go and score. Once attacked three or four times players should swap to defence but not every single time to create continuity and positive development.
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