Set up a pitch using cones that is roughly the same size as a netball court (30m x 15m) and divide your players into two equal teams.
Players can run in all areas of the pitch but they are not allowed to run with the ball.
Players must try to get the ball to a player in the shooting circle for them to score a point.
Look for good running movement from your players, a high level of accuracy in players' throws and safe-hand catches.
If it's not practical bringing your netball posts out onto the playing field you can use a hula hoop on the floor or an upturned bin instead.
Split the group into teams of 5. One team throwing the ball around posts.
One team running around the posts.
The ball starts by the batting square and has to be thrown to post one then 2 then 3 then 4 then back to the batting square.
The running team have to run and tag.
The first player in the batting square has to run to tag 1st post player this player has to run to release the player at 2nd post etc until the player on the forth post is tagged and runs back to the batting square.
Start again when ball and players are back in position again.
Best of 5 runs.
Players stand in teams behind their cone, with a ball each.
When the coach says 'Go' each player rolls their ball out diagonally, through the cones nearest their starting position.
After rolling out their own ball (along the ground) players must sprint out and collect the ball thrown by the other side.
As soon as they have collected the ball they must sprint back with the ball in hand past the starting cone.
The coach decides which player makes it back first and awards their team one point.
Pitch marked out in the same shape as a normal rounders pitch with cones 6m apart. Split players into two small teams (no more than 5v5). Use a size 4/5 size sponge/plastic ball
The bowler throws the ball underarm with a bounce from the bowling box to the batting box. The batter can hit the ball with any part of their body.
Once the batter has hit the ball they then run around the 4 bases. They can stop at any base.
The fielders then field the ball into the bowler to stop the batter from running on. Gradually more rules are introduced once the principles of play have been learned.
In this game the batter tries to score as many rounders as they can by hitting the ball through the area so it either flies over or rolls through the area out the end or either side.
The onlyÂ criteriaÂ is that the ball has top enter the front of the area to be able to score a rounder.
When the ball is caught the catching fielder becomes the bowler the bowler becomes the batter and the batter becomes a fielder
The player at the front of the 2 players runs to the middle to collect the ball on the cone and roll it to the player on the opposite side. This player collects the ball and runs to the middle to put the ball on the cone. The next player then runs to collect the ball and rolls the ball for next player waiting.
One team has to bounce the ball (via overarm throw) into the small square but a team mate must catch it on the other side to score a point.
Split the group into teams of 3 or 4 aside set out an area with cones where the posts would be on the pitch. one ball. The game follows netball rules and is played inside the area. The aim of the game is to throw the ball to one of your players by one of the posts for them to touch the post without having to run.
This Drill is fun and will improve the accuracy of the players throwing the ball to a post in rounders. 2 teams lots of tennis balls and a larger ball (football). The aim is for the players from within their area to try to roll the football to the other side by throwing the tennis balls against it.
Split your players into two teams. The fielding side will need a bowler, a back stop and a player on first base. The rest of the fielders can stand where they like. This game start with a bowl to the hands of the first batting player. The batting player should stand with open hands and catch the ball before throwing it into the fielding area. After throwing the ball out the batting player runs around as many bases as they can. Rules: Players score a point for their team for every complete run they make. Players can be caught or run out in the normal manner. Each player has two goes each before the teams swap around.
Divide your players into two equal teams, one team fields while the other team bats. The coach bowls the ball (underarm) to the batter who must catch the ball before then underarm throwing the ball into the field, instead of hitting the ball. If a batter drops the ball they can only run to first base. In order to get players out the batters can be stumped or caught out.
Using a set of cricket wickets or posts. Roll the ball along the ground to a team mate. You can run with the ball, but the ball must be rolled along the ground. Aim to hit the stumps (approach from any side of the square)in the opposition square, using an underarm flick. The square is made up of cones, distance 5-8 metres from the stumps. No fielders at any time are allowed inside the square. The ball is never out of bounds, as there are no boundaries.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app