Set up in 2's with 1 bat and ball.
Player B must stand opposite to player A, so that they can see the end of the bat when the batters arm is fully outstretched.
The aim of the game is for player A to hit the ball into space, and both players race to retrieve the ball first.
Player B is in charge of the drill. They shout "CLEAR". On hearing this call player A self feeds the ball and hits it safely into space.
Whoever reaches the ball first is the next player to hit the ball.
If you get to the ball 3 times in a row you win a point.
Encourage dynamic running from both players following the hit.
Ensure the player hitting the ball watches the ball on to the bat for a clean hit.
Make sure the non-hitting player is ready before the ball is hit. The batting player can only hit the ball once the non-hitting player has shouted "clear".
Set up 3 small teams and 3 hoops. The hoops should be placed an equal distance apart with several balls in each (dependant on number of players).
The aim of this game is to get rid of all the balls in your hoop one by one by moving them to another team's hoop.
Players must carry the ball and place it inside the other team's hoop (no throwing or rolling the ball).
Set up in 2's with 1 bat and a ball.
The aim here is to keep the ball up in the air by hitting it lightly with the bat. If the ball hits the ground it becomes your partner's turn.
4 posts are set up in the shape of a diamond. Each post being 9 metres from the centre of the diamond.
You need 3 teams of 4, 4 bats and 1 ball.
Batting team each stand at a post. The other 2 teams take the bowler and fielding roles.
The bowler decides who to bowl to first, and the remaining 3 batters stand behind the post and make contact with it.
The bowler bowls the ball for the batter to hit. The fielders can field the ball into any post to get any of the batters out.
If a batter is out then their team loses 4 points. 1 point is scored for every post a batter reaches.
Each team of 4 faces 6 good balls and the score is added up. After each ball the bowler can decide which batter to bowl to (it can be any of the 4 batters). The fielding team must react and move position, depending on which batter the bowler is bowling to.
After 6 good balls the next team goes into bat.
The aim of the game is to make 10 catches by a team without getting caught whilst holding the ball by the other team.
If a player is touched the ball goes to the other team and they try to achieve 10 catches.
First team to take the 10 catches whilst staying in the grid wins.
Players can run with the ball and if they do run out the grid the ball goes to the other side as well as if the ball is dropped.
The player at the front of the 2 players runs to the middle to collect the ball on the cone and roll it to the player on the opposite side. This player collects the ball and runs to the middle to put the ball on the cone. The next player then runs to collect the ball and rolls the ball for next player waiting.
One team has to bounce the ball (via overarm throw) into the small square but a team mate must catch it on the other side to score a point.
Split the group into teams of 3 or 4 aside set out an area with cones where the posts would be on the pitch. one ball. The game follows netball rules and is played inside the area. The aim of the game is to throw the ball to one of your players by one of the posts for them to touch the post without having to run.
This Drill is fun and will improve the accuracy of the players throwing the ball to a post in rounders. 2 teams lots of tennis balls and a larger ball (football). The aim is for the players from within their area to try to roll the football to the other side by throwing the tennis balls against it.
Split your players into two teams. The fielding side will need a bowler, a back stop and a player on first base. The rest of the fielders can stand where they like. This game start with a bowl to the hands of the first batting player. The batting player should stand with open hands and catch the ball before throwing it into the fielding area. After throwing the ball out the batting player runs around as many bases as they can. Rules: Players score a point for their team for every complete run they make. Players can be caught or run out in the normal manner. Each player has two goes each before the teams swap around.
Divide your players into two equal teams, one team fields while the other team bats. The coach bowls the ball (underarm) to the batter who must catch the ball before then underarm throwing the ball into the field, instead of hitting the ball. If a batter drops the ball they can only run to first base. In order to get players out the batters can be stumped or caught out.
Using a set of cricket wickets or posts. Roll the ball along the ground to a team mate. You can run with the ball, but the ball must be rolled along the ground. Aim to hit the stumps (approach from any side of the square)in the opposition square, using an underarm flick. The square is made up of cones, distance 5-8 metres from the stumps. No fielders at any time are allowed inside the square. The ball is never out of bounds, as there are no boundaries.
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The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.