Four players form a circle, hands tight.
A tag man appoints a person he wants to tag.
The circle moves in such a way that the person he wants to tag stays out of reach.
Pay attention to running technique:
Body must be in straight position, arms moving actively along together with the movements of the legs and elbows at right angle.
All the body should point in the direction you are going, with feet, knees, head and arms facing the same direction.
Two teams, each with goalkeepers, play across a half-court sized pitch.
Play with normal rules.
219 supporting team mates/ blocking attackers
In this game players run inside the area and attempt to avoid being caught by the taggers.
Players are safe from being tagged if they are sitting on the floor, with their feet off the ground.
Players are only allowed to stay on the floor for 3 seconds, then they have to get up and run away again.
Tag men are not allowed to wait for the player during these 3 seconds.
One player stands about 2-3 meters in front of the other players.
This player is the feeder for their group and passes to the other players.
Once a player has caught the ball from the feeder and passed it back, they run to the back of their own queue.
115 ballskill activities
Pairs, 1 ball : hold the ball together, A pushes B to the other side, both holding the ball.
Pairs lie on their back, foot soles together. Try to push eachother away.
Players make circle holding eachothers hands or fore-arms. In the center are a number of cones. Players push and pull so that others touch the cones. Touching a cone means a penalty point e.g use the letters of the word DONKEY. Every time you touch a cone you receive a letter of the word DONKEY. The first who has the complete word DONKEY loses the game.
Pairs, 1 ball, 1 hoop. Both partners are in/outside the hoop. Try to push/pull eachother into/ out of the hoop.
Paier, hand on eachother's shoulders. Try to step on to the other partner's toes (gently, quickly)
Paiers, A tries to tag B on to the shoulder. Keep standing still, parrying is allowed.
Pairs, A tries to tag B on to the upper leg. Stand still, parrying is allowed.
Pairs, opposite, hand palms touching. Try to push eachother out of balance.
Pairs, squatted down, handpalms touching. Try to push eachother out of balance.
Pairs, hands on their backs. Try to push eachother across a certain line.
Pairs, holding hands, pull. The one who raises one foot is the loser.
Pairs, try to lift eachother in a way that the back of the other is towards you.
Pairs holding a ball between their handpalm, moving side step Pairs holding a ball between their bellies, moving side step Pairs holding a ball between their backs , moving side step Pairs holding a ball between their foreheads, moving side step
Very tiny area. Players bump into eachother with arms folded in front of them, against their bodies. Begin carefully and increase speed. Don't hurt eachother ! variations : - hopping on both legs - hopping on one leg - try to get the others out of the area. Which bumper car is strongest ?
One player on the carpet tile holding a rope. Two other players pull him to and fro.
One player on the mat (cart) two other pull him along a course. When finished, another player on the mat, until all players have been on the mat. Who will finish first ?
One player on the mat, two players pull the mat. Change places every time you get to a cone. Every player must ride the mat twice.
Players move around. when the trainer blows his whistle players start pushing each other out of the goal area.
Pairs, on a cone is a ball, which is guarded by the one player. The other player tries to hit the ball. Done so, change places.
Culture impacts how players work together, behave, feel and communicate. How can you as a coach help sculpt your team culture?
Cup final season is upon us! That's why we take a look at how to best prepare your players for the end of season showdowns!
The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.
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