Tag man tries to tag others.
Everybody moves sidewards.
- don't jump when moving sidewards
- slightly bended knees
- stay low to the floor
Players are in a circle.
Pairs are opposite eachother and get the same number.
When the trainer calls out a number, the pair in question sprint to the ball and try to get it before the other one of the pair does.
- just touch the ball and sprint back : Who is back first ?
- run backwards back to your position
- hop one one leg to the ball and back
- make the distance to the ball larger, shorter
One player stands about 2-3 meters in front of the other players.
This player is the feeder for their group and passes to the other players.
Once a player has caught the ball from the feeder and passed it back, they run to the back of their own queue.
115 ballskill activities
Two teams, opposite.
One team is called the RAVENS the other the RATS.
When calling out one of the names the trainer gives the signal to run away.
The team which has not been called tries to tag the other.
- starting positions (sit,lie etc)
- increase.descrease distance
- build in obstacles (cones to jump over, benches etc)
Defender in the center tries to intercept ball.
Other players pass from cone to cone and take in an empty position afterwards.
When intercepted : change position with the player who did the wrong pass.
- pass with center shot
- pass with jump shot
- passing with bounce pass
- passing with a pushpass
320 passing varieties/catching-passing
Players jump - jump onto benches. Jump with both feet together. Jump onto bench - jump off again - jump backwards onto the first one - jump onto it again - jump down forward - jump onto second bench. One bench forward is one bench backwards.
Fast feet Step into every space of the ladder one foot after the other so that both feet must have touched the floor in that space. As fast as possible. -Part of warming-up -Part of special 15 min coordination training every training together with other coordination drills. -As part of e.g. a drill in which players have to do the ladder first and then throw at the goal afterwards.
Fast feet Step into every space of the ladder one foot after the other so that both feet must have touched the floor in that space TWICE. As fast as possible. -Part of warming-up -Part of special 15 min coordination training every training together with other coordination drills. -As part of e.g. a drill in which players have to do the ladder first and then throw at the goal afterwards.
Fast feet Start on left side of the first space of the ladder. First step is with the left foot cross-over step behind the right foot. Right foot swings over to the right side of the ladder. Left foot is placed also on the right side of the ladder. Right foot steps into the second space of the ladder with a backward cross-over step. Left foot swings over to the left side of the ladder, right foot follows etc. As fast as possible. -Part of warming-up -Part of special 15 min coordination training every training together with other coordination drills. -As part of e.g. a drill in which players have to do the ladder first and then throw at the goal afterwards.
In this game players run inside the area and attempt to avoid being caught by the taggers. Players are safe from being tagged if they are laying on a mat, on their belly. Players are only allowed to stay on the mat for 3 seconds, then they have to get up and run away again. Tag men are not allowed to wait for the player during these 3 seconds.
Scatter some cones (divots) across the area, some the right way up, and some upside down. Split the group into two teams - 'Hackers and Greenkeepers' - and spread them out across the area. On the word 'Go' the Hackers run round turning the divots upside down and the Greenkeepers must turn them the right way up.
All players have a ribbon hanging from their shorts on their backs. Try to collect as many ribbons as possible. Who has most tails ? Who still has got his own tail ?
All players have a ribbon hanging from their shorts at their backs. Two tag men try to collect these ribbons. Once your ribbon has been snatched you can get at other one from the trainer. Which tag man collects most ribbons ? Who can snatch the ribbons from the tagmen, because then they must stop hunting.
Kinderen lopen naar overzijde via hoepels. sprongvariaties : - twee voeten tegelijk voorwaarts - twee voeten tegelijk zijwaarts - in de hoepel en er weer uit,twee voeten tegelijk voorwaarts - in de hoepel en er weer uit, twee voeten tegelijk zijwaarts - een voet in de hoepel en er weer uit
Kids run AROUND the hoops. - running forward - running backwards - side steps - cross over steps - knees- high - heels to bottom walk - on tip toe
Run around in slaloms around the hoops. Sit down in every hoop. Touch the floor with both hands in every hoop. Stop in every hoop. Run around every hoop.
Hoops on the court. Just that far from eachother that they can be reached with a jump. Who jumps most hoops in one minute ? variations : - hopping on the same leg - hopping on your bad leg - hopping with two legs - hopiing every time another leg
Children run around and when the trainer blows his whistle every player sprints to a hoop and stands still in it. The one who is last loses and has to dribble around the court once before entering the game again. Make them : - running forward - running backwards - side steps - cross over steps - knees- high - heels to bottom walk - on tip toe
There is one hoop less than the number of children. Play the music and kids run around. When you stop the music, the children must look for a hoop and stand in it. There will be one player who has no hoop - this player starts dribbling around the field till the end of the game. Take one hoop away after every stop. Who will be last
A tag-man tags other players. You cannot be tagged if you stand in a hoop. - one player per hoop - you may stand in a hoop for not more than 3 seconds - the tag-man may not wait at a hoop till the 3 seconds are over
Two tag men run around with long folded newspapers and try to hit the other players. Once hit lie on the floor. There are two ambulance cars (mat and two players dragging it along the floor) who will come and collect you and bring you to the hospital (bench) Once you have arrived thre you may join the game again. Which ambulance succeeded in bringing in most victims.
One player throws/rolls all the balls around. The other players have to collect them and come back dribbling. After 1 minute : how many balls are still at the starting point ? Change throwing player then.
Players are in a circle. Trainer whirls a rope over the floor. Players jump over the rope. variations : - jump on one leg - keep on hopping - jump with your 'wrong'foot - jump sidewards - swirl the rop ehigher, lower
All players start at the starting point. The trainer calls out a number e.g. 2. Players run to line 2 and back. Player who comes first wins and gets a point. variations : - loser gets a letter of the word DONKEY every time he comes last. Who is the real DONKEY : who gets all the letters first is the real loser/DONKEY - change ways of moving around : hop,move sidewards - do it when dribbling
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app