
3 Areas: Area 1: March up kick towards players who are tick leading towards boundary, good for slow ground taking plays. Area 2: Kick long to advantage of a tall who competes and pushes off defender to take a mark. Area 3: Back pedals to a switch kick inboard. The ball then moves through CHF to FF through the centre of the ground.
Area 1: Sharp effective kicks Aiming to take space gradually Its SLOW PLAY Move with purpose Area 2: Kick to advantage side into the box Hold and protect drop zone, then run and jump at it. Push back as if taken an intercept mark. Area 3: Clean ball movement through the middle. Effective and appropriate kicks.
This practice has no coaching points
This practice has no progressions
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