
Attacker starts with a ball and drives for the gate on the edge of the D. Defender is trying to prevent them getting through the gate. If the Attacker gets through the gate, they should proceed to take a shot at goal.
Attackers should get their feet around in order to get through the gate. Progress to a pull back, V-drag or 3D skill to eliminate defender. Defender needs to jump back and position their body so that they channel the attacker away from the cones. Remind defenders of PALM 2 F Proactive - Aggresive - Low - Mobile - 2 Hands - Forehand Second Progression: If attacker is held up at the gate, a second attacker can go in to help, creating a 2 vs 1, once this happens, a second defender can help defend the D.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.