Bring club back and hold when pointing
Tri Golf Course
This game can be played in any open area. Use markers to identify a start point for each team
Split the group into teams (preferably of even numbers). Give each group one iron. Give each player 2,3 or 4 balls (players should mark their balls to tell them from others in the group. Give each group a yellow ball / football / cone to be used as the ?jack?
Leaders place the 'jack' a suitable distance away from the start point
Players take it in turn to chip their balls as close to the 'jack' as possible until all the balls have been hit. The player closest to the 'jack'? scores one point for every ball that is closer than any of his/her opponents. The player with the most points after a set period of time or number of 'ends' wins.
Tri Golf - Chipping Games
Use tees/cones to set up a bullseye around a hole/target preferably in the centre of the putting green. Split pupils into teams and space equally along the same side of the Target so that they are playing in roughly the same direction.
Players chip into the target scoring points for various sections of the target. Highest score after a certain amount of shots/time wins.
Start Golf - Short Game - Games
This tip demonstrates how each club should have a different flight angle. Place a p-wedge, 7 iron and a 3 iron on the grond with the club face facing the sky. Gently stand on the club face. There should be a noticable difference between the p-wedge and 3 iron.
To encourage the pupil to gain the correct feel for the first move away of the club into the backswing. Encourage the pupil to place a golf tee or second ball opposite the foot furthest from the target, just inside of the ball to target line (1). The player should be able to brush this object away by keeping the club head generally close to the ground in the first stages of the backswing (2).
Ask players to stand side on to an intended target with arms outstretched. The hand that is nearest to the target is placed at the top of the club (i.e. nearest to the end of the black grip). The hand furthest away from the target is placed underneath the hand at the top, still remaining on the black grip part of the club, with the hands close together. Alternatively, the throwing palm should face the target and be nearest the clubhead.
THE CLUBS Activators should highlight the differences between the blue chipping clubs and the red putters. Putters are for use on greens or shorter grass areas to roll the ball and chipping clubs are designed to make the ball fly in the air towards the intended target.
SWINGING THE CLUBS To enhance safety and assist play, clubs should need to be swung above waist height on the back swing or follow-through. To understand how far to swing the club in order to hit the ball the required distance encourage players to firstly play games by rolling (putting games) or throwing (chipping games) the ball (see Treasure Island.) Always encourage players to have a practice (rehearsal) swing in order to ?brush? the ground with the club before introducing the ball.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app