Remember - do your best to make sure that players can get working right away. Have your training area marked out before the players arrive.
- Mark out a training area of 15 meters by 10 meters, feel free to change this base on your session and training goals.
- Have more than one grid for players to work at, no more that six players at each grid.
- Break your players into groups of two, send three groups to each grid. Give each group of two a number: 1, 2, and 3. Or have three different colours of cones at the side of your grid and tell each group their colour.
- A coach can control more than one group, so make sure that assistant coaches are being proactive and that players are listening.
- Coach calls out a number/colour and that pair of players reacts, have the players decide who is the defender and who is the attack - this should change each time. One player attacks, and the other defends. The attacker will be carrying the ball.
- Keep the tempo of the exercise high.
You don't need to focus on any or all of the following coaching points, you may have your own. If youu do decide to use these coaching points, pick the ones that are most appropriate to your session.
- The ball carrier should be positive in attack, going forward.
- The ball carrier uses changes in foot speed to beat the defenders.
- The ball carrier uses side steps and spins when possible and necessary.
- The attack draws the defender away from the space they wish to attack.
- There is evidence that the ball carrier is not only reacting to what they see, but is shaping the attack.
- The defender should track the attacker.
- The defender should close down the space between them and the attacker, but needs to be carefull that forward speed does not compromise their ability to track and change direction.
- The defender should push from the inside out, using the grid/touch line as a second defender.
- The defender should make their body big, arms out - to herd the attacker.
- There is no reason why the defender should not use their voice, within reason. Anything that confuses or distracts the attack is worthwhile.
Start with no contact (on one handed or two handed touch), then have the defender try to stop and hold the attacker, and finish with full contact is you feel the players are warm enough and that contact of this nature is appropriate to your session.
Have all players wear tags - and the defender has to remove a tag during the attack.
Drill tags: 1 v 1, agility, change of direction, dodging, reactions, sidestep, speed, warm up