Two players with a ball each stand in a 10x10 square.
Player 1 has 1 minute to tag player 2 as many times as possible on the shoulder. You must maintain possession of the ball at all times; if player 2's ball leaves the square then player 1 is awarded a tag. After every tag the tagger must retire to a corner. After 1 minute, player 2 tries to beat player 1's score.
Get players to change speed and keep the ball moving. It is important for the attacker to keep changing direction to unbalance the defender.
The players each have a ball. On the coaches command the defending team comes in to the area and tries to kick all of the balls out. If a player gets his ball kicked out then they can stay in and help their team mates by finding space to receive a pass.
If a player does a turn when pressurised by a defender then add 5 seconds onto the time.
The 4 players inside the blue square must protect the square and stop the ball carriers entering.
To begin with the players inside the square are only allowed to shadow and block the outside players from entering.
One point is scored by each player who successfully carries out their objective.
If the defender wins the ball then the players switch roles.
The attacker dribbles the ball in a confined space from left to right in order to try and move the defender.
The aim here is not to get past your man but to reach the cones at either end before the defender by creating as much space as possible.
Play 5 v 5 +1 goalkeeper at each end. Only defending players and goalkeepers are allowed in the end zones. The game is started by the coach playing the ball into an end zone.
The object of the game is for the team to score with a shot on the opposite goal. A defensive player receives the ball from the goalkeeper at the top of the diagram. The defenders must attempt to pass the ball around the area until an opportunity arises to play the ball forward to the lone striker. Defenders and midfield players must then push forward toward the opposing goal line in support of the attack. Defenders and midfield players should retain position until they are able to play the ball forward without fear of losing possession.
Players work in the square and they lose a life if: They are dribbling too slowly, if they dribble outside the square or if they do not stop on your command. Players can also gain lives if they can perform the above well. Upon hearing the coach's command players must stop and perform certain skills. If a player loses all their lives they can either do a forfeit (press ups or running a lap of the grid) or be sent to the 'dog pound' (see video).
On the coaches command, saddle up, the player stands over the back of their partner who is on all fours. On the command ride, the player jumps off, crawls through their partners legs and dribbles the ball around in a clockwise direction around the outside of the circle. When they get back to their partner they should go through their legs and then jump on their back to finish.
Group in pairs, with one ball per pair. Station each pair at every other disc. Number the players 1 and 2. Place a disc in the center of the circle. On the command "one" each player 1 must dribble towards the disc in the center of the circle, around the cone, and back to his partner. Repeat for player 2.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones and then pushing the ball back between the cones with the exterior of the left foot. Players should aim to not touch the cones, neither with the ball nor their feet.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones without touching them, neither with the ball nor their feet.
Position 2 players in opposite corners of the area. Repeat in 2 other areas for a total of 12 players. Player 1 dribbles to the cone, does a turn, sprints to the next cone, turns and makes a pass. Follow the pass to force player 2 to get the ball out of his feet. Work both directions to use both feet. Turns to use: Outside, Inside, Cruyff, Stop Turn, Rivelino, Step Over.
Objective: Technical practice focusing on movements, quality and speed of turns unopposed. Detail: Use same 20 x 20 grid as warm up taking out middle cone only. Give each player a football. All players should dribble around the area and perform specific turns (ie. drag back, inside / outside hook, matthew's, cruyff, etc). Allow players to be creative and showcase their own turns.
The coach starts in the middle of the circle, lying down facing upwards. When the coach yells Rise and Shine the players must break the circle and run back to their safe houses (cone). Only one player allowed per cone. If the coach tags the player, he becomes a sleeping giant also.
The coach stands on one side of the grid with his back to the players, with the players on the other. When the coach turns around and says look out yogi all the players must stop, anyone seen moving must go back to the begining. The players must then once the coach has turned there back, try and pick up a cone.
Set up cones in a zig-zag formation. Groups of 6 are stationed on the endline. 1 ball per group. The dribblers move up, then back down the cones performing inside and outside of the foot turns to get back to their team. Inside of the foot, chop on the way up, outside hook on the way down. Make it a race between the groups.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app