Players dribble around the area, keeping the ball close to their feet whilst avoiding the other players.
When the coach calls out a colour players must try and dribble through a gate of that colour as quickly as possible (in this case the red gate).
Players should be dribbling with their head up - ready for the coach's call at all times.
A fun game for all - all players are numbered (in the animation from 1-4).
The coach plays a pass straight down the middle of the two lines of players. As soon as they have made this pass they must call out a number.
The players whose number has been called out must sprint to try and win the ball. The player who is first to the ball can then turn and dribble to their side.
The team with the most balls at the end of the drill is the winner.
The object of the game is for player 1 to lose his shadowing partner, player 2. Player 2 must dribble at speed, tracking player 1.
When the coach shouts out, "Who you gonna call?" The kids reply "Ghostbusters!" At this point everyone freezes.
The coach should gauge the distance between partners as a measurement of their success.
The coach calls out any of the four directions: Coke, 7 Up, Sprite or Pepsi.
The players must dribble their ball in the direction that the coach has called.
The coach can introduce other commands such as milkshake - kids do a forward roll, Sparkling water - All players link arms around the coach, Orange juice - all players hop on one leg.
The object of the game is to dribble to each of the gates in the area. Once a pair reaches the gate, they must play the ball through the cones 3 times back and forth before moving onto the next gate.
If another ball is struck or a cone is moved 1 penalty point is occured. Score 3 points for each gate successfully negotiated.
On the coaches command, saddle up, the player stands over the back of their partner who is on all fours. On the command ride, the player jumps off, crawls through their partners legs and dribbles the ball around in a clockwise direction around the outside of the circle. When they get back to their partner they should go through their legs and then jump on their back to finish.
Group in pairs, with one ball per pair. Station each pair at every other disc. Number the players 1 and 2. Place a disc in the center of the circle. On the command "one" each player 1 must dribble towards the disc in the center of the circle, around the cone, and back to his partner. Repeat for player 2.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones and then pushing the ball back between the cones with the exterior of the left foot. Players should aim to not touch the cones, neither with the ball nor their feet.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones without touching them, neither with the ball nor their feet.
Position 2 players in opposite corners of the area. Repeat in 2 other areas for a total of 12 players. Player 1 dribbles to the cone, does a turn, sprints to the next cone, turns and makes a pass. Follow the pass to force player 2 to get the ball out of his feet. Work both directions to use both feet. Turns to use: Outside, Inside, Cruyff, Stop Turn, Rivelino, Step Over.
Objective: Technical practice focusing on movements, quality and speed of turns unopposed. Detail: Use same 20 x 20 grid as warm up taking out middle cone only. Give each player a football. All players should dribble around the area and perform specific turns (ie. drag back, inside / outside hook, matthew's, cruyff, etc). Allow players to be creative and showcase their own turns.
The coach starts in the middle of the circle, lying down facing upwards. When the coach yells Rise and Shine the players must break the circle and run back to their safe houses (cone). Only one player allowed per cone. If the coach tags the player, he becomes a sleeping giant also.
The coach stands on one side of the grid with his back to the players, with the players on the other. When the coach turns around and says look out yogi all the players must stop, anyone seen moving must go back to the begining. The players must then once the coach has turned there back, try and pick up a cone.
Set up cones in a zig-zag formation. Groups of 6 are stationed on the endline. 1 ball per group. The dribblers move up, then back down the cones performing inside and outside of the foot turns to get back to their team. Inside of the foot, chop on the way up, outside hook on the way down. Make it a race between the groups.
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Cup final season is upon us! That's why we take a look at how to best prepare your players for the end of season showdowns!
The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.