The coach calls out any of the four directions: Coke, 7 Up, Sprite or Pepsi.
The players must dribble their ball in the direction that the coach has called.
The coach can introduce other commands such as milkshake - kids do a forward roll, Sparkling water - All players link arms around the coach, Orange juice - all players hop on one leg.
To start with run through without a ball first so that players can learn the directions. Once players are ready use a football.
If your players are more confident when dribbling you can turn this drill into a game, the last player to dribble to the line is out. The last man standing is the winner.
When changing direction by 180* make sure players use the sole of their foot to stop the ball and roll it behind them.
Restrict the feet that players use to dribble. For example, players can only dribble using their left foot, right foot and then both feet.
A fun game for all - all players are numbered (in the animation from 1-4).
The coach plays a pass straight down the middle of the two lines of players. As soon as they have made this pass they must call out a number.
The players whose number has been called out must sprint to try and win the ball. The player who is first to the ball can then turn and dribble to their side.
The team with the most balls at the end of the drill is the winner.
Close control dribbling with the ball. This practice is a good practice to set up as part of a skill circuit where the players pratice lots of variations of dribbling.
Place the cones about 5 metres apart and ask the players to dribble around the cones in a figure of eight as fast as they can.
Four groups are placed at four corners of the square.
The two groups to one side of the square dribble the ball around the square in a clockwise fashion and the other two dribble the ball around the square in a anti-clockwise fashion.
Keep going until all the team have been at least once.
Set out as many gates as possible within the area (2 discs, 2 yards apart). Each player has a ball. Group in pairs.
Player 1 must dribble through as many gates as possible in a specified time limit. Player 2 must try and shadow his partner and each time he is able to kick his ball and it hits the ball of his partner, Player 1 loses a point. One point per gate.
A player dribbles around the outside of the cones, when he tags someone he shouts sticky donut. The two players then dribble around the circle in opposite directions. The first player to get back on the vacant gate fills the spot. The other player dribbles on and repeats the exercise.
Players work in the square and they lose a life if: They are dribbling too slowly, if they dribble outside the square or if they do not stop on your command. Players can also gain lives if they can perform the above well. Upon hearing the coach's command players must stop and perform certain skills. If a player loses all their lives they can either do a forfeit (press ups or running a lap of the grid) or be sent to the 'dog pound' (see video).
On the coaches command, saddle up, the player stands over the back of their partner who is on all fours. On the command ride, the player jumps off, crawls through their partners legs and dribbles the ball around in a clockwise direction around the outside of the circle. When they get back to their partner they should go through their legs and then jump on their back to finish.
Group in pairs, with one ball per pair. Station each pair at every other disc. Number the players 1 and 2. Place a disc in the center of the circle. On the command "one" each player 1 must dribble towards the disc in the center of the circle, around the cone, and back to his partner. Repeat for player 2.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones and then pushing the ball back between the cones with the exterior of the left foot. Players should aim to not touch the cones, neither with the ball nor their feet.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones without touching them, neither with the ball nor their feet.
Objective: Technical practice focusing on movements, quality and speed of turns unopposed. Detail: Use same 20 x 20 grid as warm up taking out middle cone only. Give each player a football. All players should dribble around the area and perform specific turns (ie. drag back, inside / outside hook, matthew's, cruyff, etc). Allow players to be creative and showcase their own turns.
The coach starts in the middle of the circle, lying down facing upwards. When the coach yells Rise and Shine the players must break the circle and run back to their safe houses (cone). Only one player allowed per cone. If the coach tags the player, he becomes a sleeping giant also.
The coach stands on one side of the grid with his back to the players, with the players on the other. When the coach turns around and says look out yogi all the players must stop, anyone seen moving must go back to the begining. The players must then once the coach has turned there back, try and pick up a cone.
Set up cones in a zig-zag formation. Groups of 6 are stationed on the endline. 1 ball per group. The dribblers move up, then back down the cones performing inside and outside of the foot turns to get back to their team. Inside of the foot, chop on the way up, outside hook on the way down. Make it a race between the groups.
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
Give it a try - it's better in the app