The red player attacks the blue player in the area between the blue cones.
The blue player cannot tackle but can only put red player under pressure.
Key points for the attacker: Keep speed on the ball and keep the ball under control. Take the defender on by using tricks, feints and variations of speed.
Key points for the defender: Defend on your toes. Bend your knees and try and use your body position to force the attacker away from his line.
Station one player in each grid in the crab postion (belly up, on hands and feet). Six players start on one end line. Station discs at the opposite end line.
The standing players must dribble across the area without being tackled by the crab players who are trying to kick the balls out of the area. If a ball is kicked out, the player stays in the game and tries to help his teammates get the other balls across. The object of the game is to see how many times the players can dribble across the area until no soccer balls are left. Count how many successful trips players make. Repeat and rotate.
Two players line up on opposite sides of a square.
The attacking player dribbles the ball towards the centre before then attempting to stop the ball between one of the goals.
The goal nearest to the defender's starting point is worth 10 points as it is the hardest goal to stop the ball in. The middle goal is worth 5 and the top goal only 1 point.
Set up 3 gates on each side as shown.
The blue team run through the blue gates and the red team run through the red gates.
Players run with the ball through all the gates, round the last cone and then bring the ball back.
The first player to get back wins a point for their team.
Set up as shown.
Player 1 starts with the ball in the middle of the field and plays a 1-2 pass with player 2 before passing out wide to player 3.
At this point, players 1 and 2 run towards the penalty area, ready to receive a cross, while one of the defenders goes out wide to put pressure on the crosser.
Player 3 will cross the ball into the box where players 1 and 2 will try to beat the defender to it and score.
Crossing and Finishing
On the coaches command, saddle up, the player stands over the back of their partner who is on all fours. On the command ride, the player jumps off, crawls through their partners legs and dribbles the ball around in a clockwise direction around the outside of the circle. When they get back to their partner they should go through their legs and then jump on their back to finish.
Group in pairs, with one ball per pair. Station each pair at every other disc. Number the players 1 and 2. Place a disc in the center of the circle. On the command "one" each player 1 must dribble towards the disc in the center of the circle, around the cone, and back to his partner. Repeat for player 2.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones and then pushing the ball back between the cones with the exterior of the left foot. Players should aim to not touch the cones, neither with the ball nor their feet.
Set up as shown with cones evenly spaced out. The distance between the cones can be modified depending on your players abilities. Players dribble through the cones backwards performing toe taps to get through the cones without touching them, neither with the ball nor their feet.
Position 2 players in opposite corners of the area. Repeat in 2 other areas for a total of 12 players. Player 1 dribbles to the cone, does a turn, sprints to the next cone, turns and makes a pass. Follow the pass to force player 2 to get the ball out of his feet. Work both directions to use both feet. Turns to use: Outside, Inside, Cruyff, Stop Turn, Rivelino, Step Over.
Objective: Technical practice focusing on movements, quality and speed of turns unopposed. Detail: Use same 20 x 20 grid as warm up taking out middle cone only. Give each player a football. All players should dribble around the area and perform specific turns (ie. drag back, inside / outside hook, matthew's, cruyff, etc). Allow players to be creative and showcase their own turns.
The coach starts in the middle of the circle, lying down facing upwards. When the coach yells Rise and Shine the players must break the circle and run back to their safe houses (cone). Only one player allowed per cone. If the coach tags the player, he becomes a sleeping giant also.
The coach stands on one side of the grid with his back to the players, with the players on the other. When the coach turns around and says look out yogi all the players must stop, anyone seen moving must go back to the begining. The players must then once the coach has turned there back, try and pick up a cone.
Set up cones in a zig-zag formation. Groups of 6 are stationed on the endline. 1 ball per group. The dribblers move up, then back down the cones performing inside and outside of the foot turns to get back to their team. Inside of the foot, chop on the way up, outside hook on the way down. Make it a race between the groups.
Culture impacts how players work together, behave, feel and communicate. How can you as a coach help sculpt your team culture?
Cup final season is upon us! That's why we take a look at how to best prepare your players for the end of season showdowns!
The helpful tips, ideas and drills are super useful for developing our coaching abilities and the abilities of our players.