Scatter 7 cones across the area. Groups of 12 consist of 2 catchers and 10 runners.
The object of the game is for the runners to run around the area to avoid being tagged by either catcher. Runners may run to safety by placing 1 foot on one of the 7 discs in the area. When a runner runs to a disc that is occupied, the player occupying the disc must move off the disc and look for another disc to occupy. If a player is tagged by a catcher, the 2 players exchange roles.
You can choose to introduce a ball so that players must dribble around the area.
As a catcher approaches, pretend to go one way then go the other. Try to trick the catchers by jogging, then sprint off as they get closer.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.