Each player should partner up with someone and then proceed to stand side by side. On the coaches call the players run to that sideline. If the coach calls 1 for example they have to run to the sideline before the 2s can catch them.
Start with feet moving and legs bent ready to turn and sprint away.
Move away quickly over the first 2 - 3 metres.
Increase the channel width as players improve.
The pitch is divided into two halves
The defenders must start at opposite corners of the pitch
The attacker must have at least one player in either half. The middle player starts with the ball.
Everybody else stands at one end of the grid wearing tags. On teachers call, all attackers try to run past the 5 defenders to get to the opposite side of the grid.
Attackers that are tagged join the defenders in the middle, the game keeps going until there are no attackers left.
Groups of 5
Combine grids to make 2 channels each 10m x 20m
1 Ball per group
Ball carrier tries to score a try by running past the defender. Support players follow the ball carrier. If tagged, the ball carrier must pass the to one of his / her support players.
The defender must GIVE the tag back before trying to make a second tackle.
Players 1 starts standing with the ball. Player 2 starts on one knee. Player 3 starts on both knees. Player 4 lies on their front. Player 5 lies on their back.
On the teachers call, all players try to start running forward as quickly as possible, and pass the ball along the line. The starting positions should mean that every pass is made to a player supporting from behind.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app