Groups of ten work with one ball per group
Defenders scattered around the grid, static and can only operate sideways
If touched, the ball carrier must pass the ball immediately.
Head up, Run at space.
Reorganise so that some runners are deep
Communicate, Pass early not late
Draw the defender before passing to make space for the receiver.
2 players start with the ball and play a 2 vs 1 they then form a 3 to beat the next 2 players whom in turn join the 3 and form a 5 top beat the last 4 defenders to score a try.
4 Cones and 1 Ball inside a 10m x 10m Grid.
Number the players.
The coach shouts out a number and that player is the defender, who has to run to the end line. The other two players are attackers, who run to the opposite end to collect a ball before having a 2 v 1 with the defender.
15m x 35m Grid.
1 Attacker starts on the half way line of the grid, with the other two outside of the grid back to back with two defenders. On the command the one attacker runs around the red cone, with the other one running around the blue cone - likewise for the defenders.
Once they have run around the cones a 3 vs 2 will develop. If the player with the ball passes immediately this will give a 3 vs 2 in the middle of the pitch.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app