3 teams of 6: red blue and yellow.
Set up an area starting at the edge of the penalty box, 44 yards wide and about 20 yards long.
2 teams start in the area with the other team spaced evenly around the edge.
Games of 6 vs 6 using the outside players as extras for whichever team has the ball: 3 minute rotation (including the players on the outside)
The aim of this is for teams to keep possession of the ball for as long as possible.
The players on the outside are 2 touch only.
6 games, so each team plays the others twice.
Have the players quickly feedback about what went well or where they can improve after each game.
Prompt them by asking what caused them to lose possession in certain situations and what they could do differently next time.
This is nice variation on your regualr circle passing warm up - and gets large groups of players working at the same time (no waiting in queues).
Players on the outside have to keep moving around the outside (not allowed to stand still)
While running around they have to try and score as many points as possible against the player in the middle by passing the ball through the area to their other players.
player losing the ball goes in the middle and the game starts again.
Split your players into three equal sized teams, with two teams starting inside the area and the third spread around the outside of the grid.
The team on the outside of the grid are neutral players. When they receive the ball they must pass back to a player on the same team that originally passed to them.
The two teams inside the area play a possession game. The challenge for each team is to score 10 (or more) consecutive passes to score a goal.
The aim of the drill is to work on helping your team keep possession all over the field. The game starts with normal rules, no limitations on touches, with both teams simply trying to score. The game changes when the coach shouts the following:
1. Possession - Players must keep possession in their own half, which of course means they are not allowed to score. If a team wins the ball, they must take the ball to their own half and try and keep it.
2. Normal - Teams return to a normal game and are allowed to score.
3. Barca - Similar to possession, but this time players must attempt to keep the ball in the other teams half, but they are not allowed to score. If the other team wins the ball they must get the ball into their opponent's half and keep it there.
This is nice variation on your regualr circle passing warm up - and gets large groups of players working at the same time (no waiting in queues). Players on the outside have to keep moving around the outside (not allowed to stand still) While running around they have to try and score as many points as possible against the player in the middle by passing the ball through the area to their other players. player losing the ball goes in the middle and the game starts again.
Station a target player inside the semi-circle at each end of the area. No outfield player is allowed in this area. Position 4 players on the outside of the area. Play 3 v 3 inside the area. The team in possession must attempt to get the ball to their target player inside the semi-circle. Once a target player receives the ball, the team on the outside of the area replaces the team whose target player received the ball. All passes must be under head height. The shorter, narrow field ensures players must support at wide angles. Progressions: 1. The team in possession may play the ball to any of the players on the outside of the area to receive a return pass. 2. All attacking players now have 1 touch only.
2 players try and keep possession of the ball against 1 defender who has to put pressure on the player with the ball. Players passing should try and look in the opposite direction to their intended pass (not all the time). Coaching Points:- Use of dummies Pass with all parts of both feet
Set up a rectangle, 15x10m, with a player on each corner plus two defending players inside the grid with bibs on. The outside players must try to stretch the two defenders in order to make space for the diagonal pass. In order to do this they can pass laterally and use dummy passes to send the defenders. Players keep count of how many diagonal passes they have completed.
Setup: Full half field, central channel which the first attacking team starts in. Waves of attack vs defence. Explanation: The ball starts with the coach who plays to the greens and are trying to score. If they score in the direction they are attacking, they turn and return to the middle and attack the other team If they miss the target or the attack breaks down they must swap with the defending team and that defending team now becomes the attacking team Counting scores i.e goals scored. Working with 4 players being desperate to disrupt the attack and get the chance to be the attackers. If defending team win the ball they must find the middle area with a player in there to get the chance to attack
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
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