
The goal of this game is to stop the Red ball carrier scoring in the try area. In order to do this, you will need to use 1 of 3 different tackling techniques (front, side or rear). You set up a large area with 3 different coloured cones on 3 of the 4 corners and a starting position for the attacker in one of them. The coach will call a colour (1 of the 3 cones) and that is the mark for the ball carrier and the defender (whichever cone they were on) to go. For example here; if red was called, the ball carrier would dart for the try zone and the defender on the red cone would chase them and attempt to make a try saving tackle from behind before the line. If blue is called, the defender on that cone would be trying to intercept the attacker and make a side tackle. If yellow is called, the defender on that cone will come forward and meet the ball carrier and attempt to make a positive tackle and drive them back as far as possible. If a positive tackle cannot be made (due to side step etc) stopping the ball carrier from reaching the try line is paramount.
This practice has no coaching points
This practice has no progressions
in more ways than one
The offload is one of rugby's most devastating weapons when executed well, turning a defensive collision into a second-phase attacking opportunity. This article breaks down the technique, timing, and training progressions coaches need to develop confident offloaders at every level.
Defensive line speed is the single most important factor in shutting down attacking opportunities before they develop. This guide explores how to coach your defensive line to push up as a connected unit, communicate under pressure, and deny the opposition time and space.
The teams winning in 2026 aren't taking risks - they're grinding out territory with relentless pick-and-go phases. Here's how to coach it.