Community | Game Scenario

Feinting transforms handball from a pure power game into an art form. The ability to convince defenders you're going one way while actually going another creates space, draws fouls, and generates high-quality shooting opportunities. Elite players use deception in every phase of attack.

Basic Feint Types

Foundation movements for deception:

Direction feint: Step one way, explode the other direction.

Shot fake: Begin shooting motion, then pass or drive.

Pass fake: Look to pass, then attack or shoot.

Body feint: Drop shoulder or shift weight to unbalance defender.

Breakthrough Moves

One-on-one techniques:

Double feint: Two consecutive direction changes.

Stop and go: Sudden deceleration then explosive acceleration.

Spin move: Pivot through contact to create shooting angle.

Step-back: Create separation for a jump shot.

Selling the Fake

Eyes: Look where you want defenders to think you're going.

Body commitment: Partial movements must look real.

Speed variation: Slow to fast transitions catch defenders off-guard.

Timing: Execute when defender is least balanced or most committed.

Combining Skills

Feint to pass: Draw defenders then find open teammates.

Feint to shoot: Create space for a clean look at goal.

Feint to draw foul: Defenders reaching often commit fouls.

Team combinations: Coordinate feints with screens and cuts.

Key Coaching Points

  • Effective feints require conviction - sell the fake
  • Practice feints at match speed, not slowly
  • Combine feints with explosive finishing moves
  • Read defender's balance and timing before executing
  • Develop multiple feint options to remain unpredictable

Drills for Feinting Development

VIEW ALL FEINTING DRILLS

JOIN SPORTPLAN FOR FREE

  • search our library of 100+ rounders drills
  • create your own professional coaching plans
  • or access our tried and tested plans

DESCRIPTION

Split the group into two teams, one team will bat and the other will field. They will have to make sure that one person is on each base and that there are deep fielders. There will have to be 3 outs for a team switch and each batter will be given 2 strikes. If they hit the ball and manage to get all the way around this will be a home run worth 2 points, however if they manage to get all the way around but it takes them more than one turn they will score a home and just get one point. The fielders can get a batter out at their base if they manage to get the ball to a specfic base before the batter gets there. Also if they get the ball to 4th base it means that no batter can run past it so if there is a batter at 3rd and one running to 3rd they will be out.

COACHING POINTS

This practice has no coaching points

PROGRESSION

This practice has no progressions

READ MORE
READ LESS

JOIN SPORTPLAN FOR FREE

  • search our library of 100's Rounders drills
  • create your own professional coaching plans
  • or access our tried and tested plans

JOIN SPORTPLAN FOR FREE

  • search our library of 1200+ handball drills
  • create your own professional coaching plans
  • or access our tried and tested plans
;

Sportplan App

Give it a try - it's better in the app

X
YOUR SESSION IS STARTING SOON... Join the growing community of rounders coaches plus 100+ drills and pro tools to make coaching easy.
LET'S DO IT