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Red players are defenders. Black players are on ballers. Blue players are wingmen. Green players are forwards.
The Centre received the back door tap from the Ruckman. Finish points for players show orgnanised defensive lines (keeping the ball in the forward half). Half back gets the ball from the Centre player and switches to the wingman in blue. He then pushes up to the Centre of the Ground. The Centre pushes across the ground to be a crumbing option for the Left Winger. The other HBF pushes up to crumb around the forward 50 for the FF. Ruckman goes across the ground to the throw in side to block an exit from the opposition if it goes wrong. Pockets and flankers are dummy leads and then the pockets double back to the square. Full Forward moves up slowly and and then leads to get the ball from the Wingman. The Left Winger doesn't need to start as deep in defence but can start higher up as long as the space is protected and the run is timed well. RFP starts at CHF and leads back to the boundary then into the goal square for a secondary lead or crumbing option. LFF leads up the ground to be a chip kick bail out option for the Winger and then comes back to build the wall around half forward. The LFP leads out and then doubles back to the square behind the FF to be a secondary leading option in the square or a crumber for the RFP who is doing something similar. CHF stars on the RFF and leads up and doubles back into the space on the right hand side of the forward 50. He can also be a leading option if things go wrong. RFF starts in his usual type position, leads up the ground and then comes back to CHF to crumb for the FF.
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