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{"linkHref":"drills/Cricket/Back-foot-batting/Back-foot-defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32008","pracTitle":"Back foot defence","pracDescription":"3-5 people in each net, with one bowler and the others waiting to receive the ball.Each bowler bowls 24 balls with the batsman getting 3 consecutive balls.If the batsman leaves one, then they may have another ball. On receiving 3 balls you join the back of the queue. The bowler must bowl overarm, pitching the ball short and bouncing about waist height."},{"linkHref":"drills/Cricket/Back-foot-batting/Back-Foot-Defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"backdef","pracTitle":"Back Foot Defence","pracDescription":""},{"linkHref":"drills/Cricket/Back-foot-batting/Back-foot-defence--Playing-in-the-''V''.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p37b","pracTitle":"Back foot defence: Playing in the ''V''","pracDescription":"Set up in groups as shown: one batsman, one wicket keeper, one feeder and one or two fielders.Mark out the V area with chalk or cones, approximately 4-5 metres wide.The batsmen has to try and hit the ball between the cones to score runs, if they do they get one run, if not, they lose two runs."},{"linkHref":"drills/Cricket/Back-foot-batting/Back-foot-Drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"backdrive","pracTitle":"Back foot Drive","pracDescription":""},{"linkHref":"drills/Cricket/Back-foot-batting/Pull-Shot.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"pullshot","pracTitle":"Pull Shot","pracDescription":""},{"linkHref":"drills/Cricket/Back-foot-batting/The-Back-foot-drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"C31011","pracTitle":"The Back foot drive","pracDescription":"The Coach throws each player 3 balls, if the ball is hit towards the target the player must complete 2 runs. If a boundary is hit you get another ball. If you leave the ball you get another ball. If you hit behind or outside the coned area you are out (or minus 4 runs)"},{"linkHref":"drills/Cricket/Back-foot-batting/The-back-foot-drive-and-defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p21","pracTitle":"The back foot drive and defence","pracDescription":"Set up as shown in the diagramMark out creases and boundary areas with cones.Mark out a V area with cones.Use three sets of stumps.Position incoming batsmen in a safe area behind the stumps - Coach to stand 15 paces away from the batsman.Fielders must be at least 15 metres away from the batsman. The distance the batsman run depends on their age / ability."},{"linkHref":"drills/Cricket/Back-foot-batting/The-Cut-shot.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c50031","pracTitle":"The Cut shot","pracDescription":"Throw a short pitched delivery from (a) kneeling or (b) standing up - depending on the height and age of the batsmen. Throw the ball with pace outside off stump between waist and chest height.In a small sports hall: The shot is hit into a wall and fielders can stop the rebound."}]
{"linkHref":"drills/Cricket/Batting-Mechanics/Batting-Mechanics1.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"ondrive","pracTitle":"Batting-Mechanics1","pracDescription":""},{"linkHref":"drills/Cricket/Batting-Mechanics/Back-Foot-Defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"backdef","pracTitle":"Back Foot Defence","pracDescription":""},{"linkHref":"drills/Cricket/Batting-Mechanics/Back-foot-Drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"backdrive","pracTitle":"Back foot Drive","pracDescription":""},{"linkHref":"drills/Cricket/Batting-Mechanics/Front-foot-defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"frontdef","pracTitle":"Front foot defence","pracDescription":""},{"linkHref":"drills/Cricket/Batting-Mechanics/Front-Foot-Defence-2.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"frontdef2","pracTitle":"Front Foot Defence 2","pracDescription":"
Open PreviewThe Files are 200k so please be patient when downloading."},{"linkHref":"drills/Cricket/Batting-Mechanics/Front-Foot-Drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"frontdriv","pracTitle":"Front Foot Drive","pracDescription":"
Open PreviewThe Files are 200k so please be patient when downloading."},{"linkHref":"drills/Cricket/Batting-Mechanics/Front-Foot-Drive-2.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"frontdriv2","pracTitle":"Front Foot Drive 2","pracDescription":"
Open PreviewThe Files are 200k so please be patient when downloading."},{"linkHref":"drills/Cricket/Batting-Mechanics/Grip-and-Stance.jsp","fileType":"0","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"gripsta","pracTitle":"Grip and Stance","pracDescription":"
Open PreviewThe Files are 200k so please be patient when downloading."},{"linkHref":"drills/Cricket/Batting-Mechanics/Off-Drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"offdrive","pracTitle":"Off Drive","pracDescription":""},{"linkHref":"drills/Cricket/Batting-Mechanics/Pull-Shot.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"pullshot","pracTitle":"Pull Shot","pracDescription":""},{"linkHref":"drills/Cricket/Batting-Mechanics/Stance-and-Backlift.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"staback","pracTitle":"Stance and Backlift","pracDescription":"
Open PreviewThe Files are 200k so please be patient when downloading."},{"linkHref":"drills/Cricket/Batting-Mechanics/Video-Analysis-Batting.jsp","fileType":"3","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"bat1stat","pracTitle":"Video Analysis - Batting","pracDescription":"Video Analysis - Batting (forward defensive)."}]
{"linkHref":"drills/Cricket/Catching/Catching-drill.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31012","pracTitle":"Catching drill","pracDescription":"Partners stand opposite each other and throw a ball back and forth, trying to see how many catches they can make in a given time (e.g. 1 minute)."},{"linkHref":"drills/Cricket/Catching/Catching-Drill-Fitness.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c802104","pracTitle":"Catching Drill / Fitness","pracDescription":"Set up as shown in the diagram.Groups of 4.One ball per group.Three players form a triangle with one player in the middle. The first player throws the ball and the middle player tries to catch it, if they do then they can move on to the next person. If they drop it they have to throw the ball back to the same person and repeat this until they do catch it."},{"linkHref":"drills/Cricket/Catching/Catching-relay.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32001","pracTitle":"Catching relay","pracDescription":"Player 1 rolls the ball out for 2 to run in and flicks the ball back to 1 who catches it and puts it down. Player 3 then rolls the ball out towards 1, who runs towards 3, flicks the ball at 3 who catches it and puts the ball down.On completing the throw you join the opposite queue. Aim: First team to take 15 catches wins. If you drop one you go back to 0."},{"linkHref":"drills/Cricket/Catching/Catching-to-the-left-and-right.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31009","pracTitle":"Catching to the left and right","pracDescription":"Player 1 throws the ball to player 2 to run in and catch before throwing the ball back to (1). (2) Joins other queue, and (1) throws another flat catch to the next person in line on the other side.Player 1 throws 10 balls before everyone swaps position in a clockwise direction with all players taking it in turn to feed."},{"linkHref":"drills/Cricket/Catching/Fielding-Catching-drill-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30005","pracTitle":"Fielding / Catching drill.","pracDescription":"Two lines of players facing each other.Player 1 rolls out ball for player to run and do an underarm flick back to player 1 who catches ball and puts down. Player 2 joins back of queue.Player 3 repeats the exercise from the other side. Aim: 10 catches after receiving the flick throw, if ball gets dropped go back to 0."},{"linkHref":"drills/Cricket/Catching/Fielding-Catching-drill-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30022","pracTitle":"Fielding / Catching drill.","pracDescription":"Player 1 rolls the ball out for player 3 to intercept before throwing to the Wicketkeeper. The coach then throws a catch to player 2. Player 3 takes up the position of player 1 and then goes to the back of the queue.Repeat from the other side."},{"linkHref":"drills/Cricket/Catching/Fielding-drill.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32013","pracTitle":"Fielding drill","pracDescription":"6-12 people needed. (6) Rolls ball out to (5) who runs in and throws ball to (WK). Coach now throws (5) a flat catch as he runs towards the stumps where (6) was feeding from.(6) now joins back of queue.Repeat from other side with (3) now feeding at (1)."},{"linkHref":"drills/Cricket/Catching/Grid-Catching-Game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32016","pracTitle":"Grid Catching Game","pracDescription":"Form a rectangle big enough for a team of 8 playersSplit the groups into 2 teams of 4The aim of the practice is to take 10 catches before they are tagged by the other team. The players are allowed to run with the ball."},{"linkHref":"drills/Cricket/Catching/Grid-High-Catching.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31003","pracTitle":"Grid High Catching","pracDescription":"Two teams. Use straight arm bowling feed, (aim high). Each team must not drop the ball or let it bounce in their own grid. Every time the opposition drops the ball or it bounces in their area this is a point. The first team to 10 points wins."},{"linkHref":"drills/Cricket/Catching/Ground-fielding-drill.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31030","pracTitle":"Ground fielding drill","pracDescription":"Two teams who pass the ball to their team mates via an overarm throw which must bounce only once, then must be caught.Move towards the oppositions grid, do not step in-side it and when ready throw the ball at the stumps. If the stumps are missed a team mate backing up needs to catch the ball.If caught he can have another shot, if the opposition catch it they then move back up the field to the oppositions grid."},{"linkHref":"drills/Cricket/Catching/High-catching-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30028","pracTitle":"High catching.","pracDescription":"2) Throws a high catch. 1) starts running and catches it and runs round 2) and gives the ball back to 2). 2) then throws the ball high back towards where 1) came from. 1) now takes the ball and feeds 2) from the other side."},{"linkHref":"drills/Cricket/Catching/Reflex-Catching.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c802105","pracTitle":"Reflex Catching","pracDescription":"Setup players as shown.Groups of 3.One player stands behind the other two players, who have their back to him. On the command, 'Now', the player with the ball throws the ball. The two catchers have to turn quickly and try and catch the ball before it bounces. Rotate players after 10 throws."},{"linkHref":"drills/Cricket/Catching/Running-on-to-High-Catch.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30029","pracTitle":"Running on to High Catch","pracDescription":"Player 2 throws the ball straight-up, player 1 runs in and catches before returning the ball back to player 2. Player 1 continues to run around the cone, and receives another high feed from player 2.On catching th ball player 1 takes up 2s original position before the next person in the queue starts."},{"linkHref":"drills/Cricket/Catching/Short-catching-relay.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30009","pracTitle":"Short catching relay","pracDescription":"1) rolls ball out a short distance. 2) runs in, underarm flicks to 1) who catches ball. 1) puts ball down, runs back and tags 3) then 2) rolls ball out. Repeat process until all have had a go."},{"linkHref":"drills/Cricket/Catching/Short-catching-Underarm-throwing.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30021","pracTitle":"Short catching / Underarm throwing","pracDescription":"Fielder behind the stumps rolls the ball out, player 2 picks up the ball and throws over the top of the stumps to the fielder behind the stumps. The process is repeated until player 5 goes who then continues their run to replace the player behind the stumps.Aim: First group to take 10 catches wins. If the catcher has to move to take the catch or the ball bounces, the score goes back to 0."},{"linkHref":"drills/Cricket/Catching/Wicket-keeper-leg-side-take.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"C60203","pracTitle":"Wicket keeper - leg side take","pracDescription":"The ball is thrown wide of the leg stump so the wicket keeper has to move to the left to complete the catch."}]
{"linkHref":"drills/Cricket/Conditioned-games/Back-foot-defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31013","pracTitle":"Back foot defence","pracDescription":"Organisation: Organise the group as shown. Batsman plays the ball defensively only when it is going to hit the stumps.1 point is given for every successful call of leave.5 points are deducted if ball hits the stumps.2 points are deducted if batsman plays the ball so softly that it does not roll beyond the line drawn 4 metres from the wicket.Groups rotate after 5 attempts each. Winner is the one with the most points.Safety: No attacking shots. Aim to defend the ball back between the cones and if you leave the ball you can have another ball.
N.B. An overarm throw will be necessary for this practice.Equipment: 1 bat and 1 tennis ball per group. 1 set of stumps. Chalk markings / Cones"},{"linkHref":"drills/Cricket/Conditioned-games/Forward-Defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31016","pracTitle":"Forward Defence","pracDescription":"Each batter gets 6 balls each and then rotates. The thrower delivers the ball on one knee making the ball bounce once to the knee height of the batter. If the ball is wide or the ball is left then another ball is bowled.The aim is for the batsmen to defend the ball and aim to hit the ball through the cones. For safety reasons no attacking shots are permitted."},{"linkHref":"drills/Cricket/Conditioned-games/Group-coaching-for-the-back-foot-defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c50024","pracTitle":"Group coaching for the back foot defence","pracDescription":"Setup the practice as shown.Each player has 8-10 balls, then all rotate clockwise.In the first round of 8-10 players must play every other shot with the top hand only. Make the last round competitive: try to survive all 8-10 balls without getting out.If you are out, change round. On the practice round, players get another ball if one goes wide. On the competitive round, have 8-10 balls whether players leave the ball or play and miss.If a player deliberately plays an attacking shot he loses that round of 8-10 balls. (Be strict on this point)."},{"linkHref":"drills/Cricket/Conditioned-games/Group-coaching-for-the-back-foot-drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p20","pracTitle":"Group coaching for the back foot drive","pracDescription":"Set up the practice as shown in the diagram. Make sure that the bowler feeds the ball in over arm and gets the ball to bounce to waist height.The Batsman then plays a back foot drive and tries to aim to hit the ball through the cones."},{"linkHref":"drills/Cricket/Conditioned-games/Group-coaching-for-the-back-foot-drives.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p20","pracTitle":"Group coaching for the back foot drives","pracDescription":"Set up the practice as shown in the diagram. Target area: 10 metres away from the batsman (10-15 metres wide). Fielders stand between markers. Mark out parallel lines on the floor to show line and length of feed. The Feeder kneels on one knee, 10-12 paces from the batsman. Feeder says ';Bat up!\', then feeds a dart feed which bounces between the batsmans knee and waist height. (Throw from head height downwards, one bounce."},{"linkHref":"drills/Cricket/Conditioned-games/Group-coaching-for-the-front-foot-drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p12","pracTitle":"Group coaching for the front foot drive","pracDescription":"Set the practice up as shown.Each player has 8-10 balls, then all rotate clockwise.The coach calls bat up before feeding the ball for the batsman to drive the ball through the v shaped cones.If the batsman leaves the ball they get another ball. If they play and miss they do not. If players deliberately play cross-batted shots on leg side they lose that round. (Be strict on this point).If players hit the ball into the air, over the fielders, it does not count and they lose that ball. Make the last round competitive: who can hit all balls through target area along the ground? Fielders must stop the ball. On the competitive round, if a player gets out, all change round."},{"linkHref":"drills/Cricket/Conditioned-games/Group-coaching-for-the-front-foot-drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p12","pracTitle":"Group coaching for the front foot drive","pracDescription":"Aims of the practiceTo drive the ball successfully along the gound in the V towards the target area. This shows you how to play an attacking shot off the front foot and score runs without getting out. The safest drives are the straightest ones."},{"linkHref":"drills/Cricket/Conditioned-games/Off-drive-(groups-of-3-5).jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30031","pracTitle":"Off drive (groups of 3-5)","pracDescription":"1) drop feeds to 2) who hits the ball on the second bounce. 3) and 4) get the rebound, 6 hits per person and then swap around.Variations As above but with a staright drive and 3) & 4) move accordingly.As above, but an on drive, and 3) & 4) move accordingly."},{"linkHref":"drills/Cricket/Conditioned-games/One-Day-Nets.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32003","pracTitle":"One Day Nets","pracDescription":"Organisation: 2 nets are set up with 4-6 players assigned to each. Each net has a different type of bowler (spin etc..). Each batsman gets 12-15 mins in the nets, he must play the ball back towards the bowler.On the 3rd ball he has to run up the net to a marked point and then back to the crease again. (You can make it every 2nd ball or every ball hit you must run). For longer batting periods of time it can be done progressively, with the batsman running on the 1st, 2nd and then 3rd time he plays the ball."},{"linkHref":"drills/Cricket/Conditioned-games/One-Day-Netting.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32006","pracTitle":"One Day Netting","pracDescription":"In two nets you have one devoted to spin bowling and the other to seam. With 6 people in each net you will have two batsmen and 4 bowlers. Spend 12/15 mins in each net alternating between the two. For the batsmen after every 3rd ball struck they have to run and swap with their partner who is at the other end. For shorter periods of time, make it either every shot swap or every other shot, or give a time period to bat."},{"linkHref":"drills/Cricket/Conditioned-games/One-Day-Singles-Cricket.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32009","pracTitle":"One Day Singles Cricket","pracDescription":"10-12 players are needed for singles cricket.Everyone pairs up so they can bat and bowl in pairs.Each pair has 1-2 wickets, which once used - are out.The rules change depending on how many runs are scored. If the batsmen have scored between 0 and 15 runs they are allowed 3 good balls in which they must hit the ball and run, otherwise lose a wicket.If they have scored between 15-30 runs the batsmen have 2 good balls in which they must hit the ball and run, otherwise lose a wicket.Above 30 runs you must play hit and run.Above 40 runs the batsmen are awarded a bonus, if not out, of 10 runs and then they must retire.Boundary hits = 2 runs.Overthrow = 4 runs if ball goes over boundaryThe winners are the pair with the most runs."},{"linkHref":"drills/Cricket/Conditioned-games/Pairs-cricket.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c50042","pracTitle":"Pairs cricket","pracDescription":"Each team starts with a score of 200 runs.Batsmen can be out in the usual ways, and also: (a) by hitting the ceiling of the hall, (b) by being caught off the walls, except when hitting a 6. The batsmen have unlimited wickets, if you are out you deduct 6 off the teams score.Scoring runs works in the following way :Back wall along the ground, score 4.Back wall in the air, score 6 (can not be caught off the back wall).Side walls, score 2 plus any additional singles that are run.Back wall behind the stumps, score 1 plus any additional singles that are run.Wides, byes and leg byes score 1 and an extra ball (be lenient with younger players/beginners)No LBW and Coach must always umpire and score. Batsmen bat together in pairs (e.g. four or five overs a pair, depending on time available.) A batsman can be run out at either end. Bowlers bowl six balls per over, always from the same end. Batsmen change ends either at the end of an over or when a wicket falls. All players including wicket keeper rotate clockwise after each over, unless you have a specialist wicket keeper."},{"linkHref":"drills/Cricket/Conditioned-games/Pairs-cricket.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c50042","pracTitle":"Pairs cricket","pracDescription":"Variation of the game - 8 a-side / 6 a-side (normal cricket rules) This game is for adults and more able players. 16-20 overs per side. Normal cricket rules apply, except that batsmen retire at 25 or 30 runs, and can bat again if the whole team are bowled out before the overs are completed (optional rules). 16-over match, no bowler can bowl more than four overs. 20-over match, no bowler can bowl more than five overs."},{"linkHref":"drills/Cricket/Conditioned-games/Singles-Game-as-Teams.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32012","pracTitle":"Singles Game as Teams","pracDescription":"With a bowling machine set to a certain length. The batsmen play tip and run. They can be given out when they are run out, caught or bowled out. If you hit an attacking shot you only get 1 run."},{"linkHref":"drills/Cricket/Conditioned-games/Survival-Game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31017","pracTitle":"Survival Game","pracDescription":"Two teams with the coach throwing.1) All have 4 balls. Each wicket that falls = -4Catch after 1 bounce = out.2) Bat until out but retire at 20 runs (optional). Runs awarded after every time ball defended through cones. If the ball is wide, or left, then they may have another ball."},{"linkHref":"drills/Cricket/Conditioned-games/The-back-foot-driving-game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p21","pracTitle":"The back foot driving game","pracDescription":"Setup the practice as shown.Coach throws on one knee.All fielders except the wicket keeper and the player backing up must stand on the boundary between the cones until the ball is bowled. (Coach keeps hold of the ball when feeding every so often, to check whether fielders are moving too early).The Ball must be driven towards the target area, along the ground, and not defended. It must pass the first set of cones or the batsman is out. The batsman must complete 2 runs after striking the ball. The ball must be hit in the V to score runs. If it is hit outside that area or behind the wicket the batsman is out. (Give younger players another feed.)The wicket keeper must take incoming throws to the stumps either side of the original ones. Off side shots must be thrown to stumps on the off side (safety) and likewise on the leg side. Scoring: (Batsman bat one at a time):4 runs if the ball is hit through the target area along the ground.2 runs if the ball is hit towards the boundary and the batsman completes 2 runs.Penalty runs 2 runs if a fielder stops the ball with his foot.1 run if a fielder move off the boundary too early.4 runs if the player backing up the wicket keeper misses the ball (when boundary is not hit).Ways of getting out: Bowled, caught, stumped, run out (no LBW). Also: not completing 2 runs after hitting the ball (unless boundary is hit); hitting the ball outside the V; not hitting the ball past the first set of cones; hitting the ball over the fielders on the boundary."},{"linkHref":"drills/Cricket/Conditioned-games/The-back-foot-driving-game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p21","pracTitle":"The back foot driving game","pracDescription":"Setup as shown.As teams (6 a-side)(A) Each batsman has 6 balls. If he is out he scores -4. When all the batsman have batted they switch to fielding.(B) Each batsman has 4-6 balls. If he is out the next batsman comes in. If the batsman is not out he returns to the back of the queue of waiting batsman, until it is his turn again. The last batsman has unlimited balls. If a batsman hits a 4 another ball is added.As individuals (8-10 players)(A) Each individual bats until he is out. When a batsman is given out, all the fielders move clockwise one round from their previous position.(B) Each individual batsman has 6-8 balls. If he is out he scores -4. When a batsman is given out, all the fielders move clock-wise one round from their previous position."},{"linkHref":"drills/Cricket/Conditioned-games/The-Back-Foot-Off-Side-Driving-Game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32038","pracTitle":"The Back-Foot Off-Side Driving Game","pracDescription":"Organisation: Divide the group into 2 equal teams. Organise as shown in the diagram,set target for off drives only. Ball is served (on batters command of ready!) from the second cone infront of batter. Each player has 3 attempts to strike the ball. Fielders positioned between cones and boundary gather the ball and return to wicket keeper. An alternative method to execute a run out is for the wicket keeper to stand in a circle and instead of breaking the wicket when a ball is returned, simply to bounce the ball in the circle. Scoring: 1 run is scored if the ball passes between cones at fielders end, or is travelling in the correct direction when it is intercept (fielders remain behind the cones until the ball is hit). 3 runs are scored if ball passes between cones and batter runs around the cone and back again before the wicket keeper catches the fielders return and breaks the wicket. Direct hits count.4 runs are scored if ball reaches boundary wall and any extra runs completed. Batters may be caught or run out. Team with the most runs wins.Equipment: 1 bat and 1 tennis ball, set of wickets, 4 marker cones, and chalk markings."},{"linkHref":"drills/Cricket/Conditioned-games/The-front-foot-driving-game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p13","pracTitle":"The front foot driving game","pracDescription":"Setup the pitch as shown.Progression of the gameJudging length, front foot or back foot throws at random."}]
{"linkHref":"drills/Cricket/Extras/Extras1.jsp","fileType":"4","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"c802001","pracTitle":"Extras1","pracDescription":""},{"linkHref":"drills/Cricket/Extras/Extras2.jsp","fileType":"4","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"cricketkey","pracTitle":"Extras2","pracDescription":""}]
{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Away-Swing-Bowlers-Grip-(Right-arm).jsp","fileType":"0","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"outswing","pracTitle":"Away Swing Bowlers - Grip (Right arm)","pracDescription":"A Right-armed bowler bowling outswing will move the ball away from a right-handed batsman. The 1st and 2nd fingers are placed on the top of the ball and spread either side of the seam. The side of the thumb is placed on the underneath of the ball directly on the seam. To make the ball swing, ensure that the seam remains vertical and angled away from the batsman."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Fast-Bowlers-Grip.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"basicgrip","pracTitle":"Fast Bowlers Grip","pracDescription":"The index and middle fingers are placed either side of the seam with the thumb gripping the bottom of the ball. The index and middle finger joints wrap around the ball to keep the ball away from the palm.On release ensure that the seam is kept vertical and that the hand stays behind the ball to create backspin."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Hitting-a-Target.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c802101","pracTitle":"Hitting a Target","pracDescription":"The practice should be setup as shown.Have one player as a wicket keeper and another as fielder.The bowlers take it in turns to bowl, with the fielder calling if the ball was a good line (pitched in the cones) or a good length (pitched level with the red hoop.If the ball pitches in the hoop then the ball is both a good line and length."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Inswing-Bowling-Grip-(Right-Arm).jsp","fileType":"0","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"inswing","pracTitle":"Inswing Bowling Grip (Right Arm)","pracDescription":"A right-arm bowler bowling to a right handed batsman will move the ball into them. The index and second finger should be placed either side of the the seam. The flat side of the thumb should be placed on the underneath of the ball. Ensure that the balls seam remains vertical and is angled towards the leg side."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Leg-Spin.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"C31019","pracTitle":"Leg Spin","pracDescription":"Bowl the ball with leg spin grip back and forward to each other, letting the ball bounce once before catching it."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Leg-Spin-Grip.jsp","fileType":"0","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"legspin","pracTitle":"Leg Spin - Grip","pracDescription":"A leg spin bowler spins the ball from a right handed batsmans leg stump towards their off stump. The bowler grips the ball with the top joint of the index and middle fingers lying on the seam and the third finger bent along it.As the bowlers arm moves forward the fingers are straightened and the wrist is flicked forwards, with the palm finishing facing downwards. The 3rd finger is the one that imparts most of the spin.On release of the ball the bowler completes a full swing of the arm, driving through to the opposite hip. Its important to pivot on the ball of the front foot and make the back knee drive through the ball."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/LOOP-SPIN-BOWLING-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30032","pracTitle":"LOOP SPIN BOWLING.","pracDescription":"2) bowls the ball over the front set of stumps to try and hit the back set.RelayWhen 1) has taken the ball he goes to the back of the queue and 2) takes up 1s position. First team to hit the back set of stumps 6 times wins. or all bowlers except the wicket keeper bowl one delivery the number2 takes over from wicket keeper."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Off-Spin-Generate-turn.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c802100","pracTitle":"Off Spin - Generate turn","pracDescription":"Setup the practice as shown.The idea of the practice is run up and a bowl an off spin delivery pitching one side of the line of cones and moving across the line for the wicketkeeper to take. Once the bowler has bowled they continue their run to the queue the other side to repeat the exercise from the other end."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Off-Spin-Grip.jsp","fileType":"0","pracBGColor":"#ffffff","pracSportDir":"viewer/movies/cricket","fileName":"offspin","pracTitle":"Off Spin - Grip","pracDescription":"The off spin moves the ball from a right handed batsmans off stump towards their leg stump. The spin is generated from the index finger, this causes the ball to alter its direction and bounce through.The ball is held by the joints of the index and middle fingers which are spread along the seam. The spin is then generated by turning the wrist in a anti-clokwise direction."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Partner-Bowling.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"C602011","pracTitle":"Partner Bowling","pracDescription":"Organise the group into pairs and set up the activity as shown in the diagram. Ball is bowled to partner from the coil position. Partner catches the ball and bowls it back.The ball must bounce before reaching the partner."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Rebound-Bowling.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"C602012","pracTitle":"Rebound Bowling","pracDescription":"Each player has a ball. Set up the practice as shown. The ball has to bounce only once before hitting the target on the wall. The bowler then collects the rebound and bowls again."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/Target-Bowling-In-team.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"C602013","pracTitle":"Target Bowling - In team","pracDescription":"Split the group into teams.Setup sets of stumps 20 yrds (22 yrds - Depending on age) apart.Have one player in each team as a wicket keeper.The object of the game is to hit the stumps, if you do your team gets one point. The first team to ten hits is the winner."},{"linkHref":"drills/Cricket/Fast-and-spin-bowling/The-Basic-Grip--Side-view-.jsp","fileType":"9","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"Ballgrip1b","pracTitle":"The Basic Grip: Side view.","pracDescription":"The basic grip when bowling, shown here, places two fingers along the seam over the ball with the thumb running along the seam under the ball."}]
{"linkHref":"drills/Cricket/Front-foot-batting/Front-foot-batting1.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"ondrive","pracTitle":"Front-foot-batting1","pracDescription":""},{"linkHref":"drills/Cricket/Front-foot-batting/Attacking-frontfoot-drives-(3-5-players-per-net).jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32002","pracTitle":"Attacking frontfoot drives (3-5 players per net)","pracDescription":"Player 2 throws. Each batsman has 3 consecutive balls, then goes to the back of the queue. If you leave a ball you get another go. The ball should be a slow high underarm feed.Concentrating on techniqueAim: to drive all balls between the markers. Set up the target as shown, anything in the air is out. (Set up a competition between different groups)."},{"linkHref":"drills/Cricket/Front-foot-batting/Backfoot-Drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32005","pracTitle":"Backfoot Drive","pracDescription":"Split the group so there is between 3-6 people in each net (including thrower or use coach). The thrower stands at the stumps whilst the rest queue up to bat at the other end. Two cones are placed to provide the target to drive the ball through. Each batsmen gets 2-3 consecutive balls then must go to the back of the queue. If the ball is left they may have another go. Once the batsmen drives the ball through the cones he must run to the stumps and back. Feeding: Each batsmen receives 24 balls and must be from a kneeling or standing position (depending on age and height). The ball should be short of a length, away from the batsmen, bouncing between knee and waste height.Competition: To score 30 runs without getting out, with any shot played into the air being out. Competitions can also be set up between groups to see which group of batsmen can get the highest score with the thrower being from an opposition group."},{"linkHref":"drills/Cricket/Front-foot-batting/Combination-Grooving.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32014","pracTitle":"Combination Grooving","pracDescription":"Each time ball is driven through cones you score 2 and you do not run. If defended, you score 1 and must run 2. If you miss the target you stay at that end for another delivery.In 1st net each individual batsmen runs to marked point and then back.Set Targets for each net (eg. 1 wicket left with 30 runs needed). When out second time your score returns to 0. Any shots into the air means you are out."},{"linkHref":"drills/Cricket/Front-foot-batting/Driving-Game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32015","pracTitle":"Driving Game","pracDescription":"With between 5-8 players on each team. Each batsmen must drive on one out of 3 deliveries and run on the driven one, then complete two runs. The fielders must stay behind the boundary until the ball is hit. If a boundary is hit the batsmen gets an additional 3 balls. If the ball is hit out of the grounds then 6 runs are awarded.1) Bat until all out or2) Bat until teams wickets are used up i.e. 4 wickets per team."},{"linkHref":"drills/Cricket/Front-foot-batting/Front-foot-defence.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"frontdef","pracTitle":"Front foot defence","pracDescription":""},{"linkHref":"drills/Cricket/Front-foot-batting/Front-foot-defence-and-leaving-the-ball-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32028","pracTitle":"Front foot defence and leaving the ball.","pracDescription":"The coach throws on one knee with a football style throw in, which the batsmen have to defend by hitting them back through the cones, with 6 balls each. If the ball is left they may have another go. The batamen rotate after 6 goes each.A giant tennis ball, volley ball or small football should be used for this exercise."},{"linkHref":"drills/Cricket/Front-foot-batting/Group-coaching-for-the-back-foot-drives.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p20","pracTitle":"Group coaching for the back foot drives","pracDescription":"Rules of the practice1. All shots to be executed with two hands (top hand dominant).2. Each player has 8-10 balls, then all rotate clockwise.3. Give groups 2-3 coaching points to work on.4. Have about 3-4 rounds each (depending on time limit).5. Make the last round competitive; see who can hit all balls through target area along the ground. Fielders must stop the ball.6. If players leave the ball they get another ball. If they play and miss they do not.7. If players delibrately play cross-batted shots on leg side they lose that round. (Be strict on this point - safety).8. If a player hits the ball into the air, over the fielders, it does not count and they lose that ball.9. On the competitive round, if a player gets out, all change.Do not set up groups too close to one another - think safety! Coach positions himself where he can monitor all groups safely."},{"linkHref":"drills/Cricket/Front-foot-batting/Group-coaching-for-the-front-foot-drives.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p12","pracTitle":"Group coaching for the front foot drives","pracDescription":"Set up for the practice1. Set up the practice as shown in the diagram.2. Target area: 10 metres away from the batsman - safety.3. Target area 10-15 metres wide. Fielders stand between markers.NOTE: For better players target area should be further away and more narrow.4. Mark out parallel lines on the floor to show line and length of the ball.5. Ideal numbers for groups is 4-6 players - Maximum activity.6. Thrower stands 10-12 paces from the batsman.7. Thrower says Bat up!, then throws a bobble ball, which bounces more than twice below the batsmans knee height. (Underarm feed standing up.)8. Each group has 3 balls.9. Ideal duration of the practice: 25-35 mins."},{"linkHref":"drills/Cricket/Front-foot-batting/Moving-Out-Competition-Game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31029","pracTitle":"Moving Out Competition Game","pracDescription":"Two teams have 3 shots each (moving out to drive) must play drive or out. Fielders (3), (4) and (5) get re bound and try to run out batsmen. (1) and (2) are to back up in coming throws.If the ball is hit on the side wall 4 runs are awarded.If the ball is hit along the ground past the fielders 4 runs are awarded.If the ball is hit over head, six runs are awarded.Batsmen must complete 2 runs if they hit the ball and do not hit boundary. Teams get a certain number of lives which are lost when out, they keep batting until all lives are used."},{"linkHref":"drills/Cricket/Front-foot-batting/Moving-Out-to-Drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31028","pracTitle":"Moving Out to Drive","pracDescription":"Exercise for groups of 3-6 players. 1 person throws 6 balls to the batsmen who has to try and hit all balls between the target area. After the 6 balls the batsmen becomes the thrower and the thrower goes to back of queue to field, whilst the next batsman steps in.Keep the ball on the ground."},{"linkHref":"drills/Cricket/Front-foot-batting/Moving-out-to-lofted-drive-(4-6-groups).jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30030","pracTitle":"Moving out to lofted drive (4-6 groups)","pracDescription":"1) drops feeds to 2) who moves out to drive, aiming for the basketball board.3 goes each and then the batsmen becomes the thrower and the thrower joins the back of the queue.In teams, the first group to have 10 hits wins."},{"linkHref":"drills/Cricket/Front-foot-batting/Off-Drive.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"offdrive","pracTitle":"Off Drive","pracDescription":""},{"linkHref":"drills/Cricket/Front-foot-batting/The-front-foot-defence-survival-game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p17","pracTitle":"The front foot defence survival game","pracDescription":"Using the crease : Alternate front foot and back foot defence.2. Judging length for front foot or back foot.3. For competent players, throw the ball faster."}]
Ground fielding and throwing
Ground-fielding-and-throwing1 - One team has to bounce the ball (via overarm throw...
Ground-fielding-and-throwing2 - Advanced, for larger group minimum of 6-101) rolls...
Ground-fielding-and-throwing3 - Batsman 1 calls YES, Batsmen 2 then starts to run ...
Ground-fielding-and-throwing4 - 4-8 people per groupStay in your own group after b...
Ground-fielding-and-throwing5 - Player 1 rolls the ball out, 2 intercepts and flic...
Awareness target throwing and backing up. - 6-12 players. Make a boundary with cones, spread p...
Batsmen v Fielders - When batsmen (1) calls " Yes ' the coach ...
Batter v 2 Handed Pick up and throw - Batsmen calls " Yes ' and fielder(1) roll...
Catching in a grid - Make a grid with cones.Team have to take 10 catche...
Catching relay - Player 1 rolls the ball out for 2 to run in and fl...
Chase and retrieve - Player 1 runs out to a stationary ball and throws ...
Cross over underarm flick - 1) rolls ball out towards 4), 4) runs in picks up ...
Driving Game - With between 5-8 players on each team. Each batsme...
Fielding / Catching drill. - Two lines of players facing each other.Player 1 ro...
Fielding / Catching drill. - Player 1 rolls the ball out for player 3 to interc...
Fielding drill - 6-12 people needed. (6) Rolls ball out to (5) who ...
Front foot defence and leaving the ball. - The coach throws on one knee with a football style...
Ground fielding drill - Two teams who pass the ball to their team mates vi...
Group coaching for the front foot drives - Set up for the practice1. Set up the practice as s...
Hit the Stumps ! - See how many hits can be achieved in 10 mins or c...
Pick up and throw on the turn - 1) runs out and picks up the stationary ball and t...
Pick up on turn and throw to run out station - Batsman (1) calls YES and tries to run 2 lengths w...
Roller Ball - Two Teams of 6-11 people try to partner along the ...
Running Between the Wickets v Catches Relay - OrganisationOrganise a group as shown in the di...
Short catching relay - 1) rolls ball out a short distance. 2) runs in, un...
Short catching / Underarm throwing - Fielder behind the stumps rolls the ball out, play...
Shy round square - Throw ball round the square trying to hit the stum...
Two Handed Interception and throw - (1) runs in picks up ball throws over arm over top...
Two Handed Interception and Throw. - 4 to 8 players per group1) Rolls the ball out, 2) ...
Two Handed interception + Backing up - Setup the practice as shown.Player 1 starts on the...
Two handed pick up and throw (8-10 players minimum) - See how many consecutive catches the Wicket Keeper...
Two handed pick up and throw at a wall - 1) picks up the ball and must throw over the top o...
Two handed pick-up, throw and under arm flick - Wicket keeper rolls the ball out straight. (1) thr...
Two Handed pick up v Batters - 5-6 batters and fielders are needed for this circu...
Under Arm Flick - Teams of 3-6 people for as many groups as you like...
Under arm flick group race, angled throw. - 2) rolls the ball out, 1) underarm flicks to 3) th...
Under arm flick run out game (6-16 players) - BAT 1) calls YES. BAT 2) runs towards stumps. BAT ...
Under arm flick , shy, back up. - Angled throw a) from left b) from right1) rolls ba...
Under Arm Flick v Batters - 5-6 fielders and batsmen will be needed for this c...
Variations - 1) Right hand only2) Left hand only3) If ball is f...
Warm up drills - Roll the ball along the ground to a team mate. You...
Weak and Strong Run Out Station - Wicket keeper rolls the ball out straight when the...
Weak and strong side pick up and throw - The wicket keeper rolls ball out around the side o...
{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Ground-fielding-and-throwing1.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30003","pracTitle":"Ground-fielding-and-throwing1","pracDescription":"One team has to bounce the ball (via overarm throw) into the small square but a team mate must catch it on the other side to score a point."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Ground-fielding-and-throwing2.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30006","pracTitle":"Ground-fielding-and-throwing2","pracDescription":"Advanced, for larger group minimum of 6-101) rolls ball out towards 4), 2) intecepts and flicks ball at stump.3) backs up and rolls ball out towards 5) but 4) intercepts and rolls towards1).Soon as 2) and 4) have rolled ball at stump they then take up position to back up.3) and 1) run up side and join back of queue after rolling ball out.(The player who rolls the first ball out actually stays there. All others must run up the side after roll."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Ground-fielding-and-throwing3.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30011a","pracTitle":"Ground-fielding-and-throwing3","pracDescription":"Batsman 1 calls YES, Batsmen 2 then starts to run on the call.Fielder 1 feeds from an angle, fielder 2 runs in and flicks at stump. Player 1 backs up the flick.When 3 lives are used up the team is out, then batters change with fielders."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Ground-fielding-and-throwing4.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30019","pracTitle":"Ground-fielding-and-throwing4","pracDescription":"4-8 people per groupStay in your own group after backing up and throw to new thrower, then run to back of the queue. Group A plays against group B, first to 6 hits wins, a miss means deduct one point."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Ground-fielding-and-throwing5.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32001a","pracTitle":"Ground-fielding-and-throwing5","pracDescription":"Player 1 rolls the ball out, 2 intercepts and flicks at stump 2. 8 stops the ball and rolls it out towards 3, 5 then intercepts. After each throw, players run up the side and join the back of the queue.Note: The person who starts the practice with the first throw stays where they are until the next turn, then they throw and run up the side."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Awareness-target-throwing-and-backing-up-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32004","pracTitle":"Awareness target throwing and backing up.","pracDescription":"6-12 players. Make a boundary with cones, spread players out around the boundary. Put 4 stumps in the middle with different colours on each stump. All jog clockwise, the coach rolls out the ball then calls a colour as the fielder backs up the coach calls another colour. If the stumps are hit all jog the opposite way. 5 hits on target. Variation Incorporate wicket keeper (add wicket keeper call)"},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Batsmen-v-Fielders.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31032","pracTitle":"Batsmen v Fielders","pracDescription":"When batsmen (1) calls " Yes ' the coach then rolls the ball out. Fielder (1) runs across, picks up the ball and then tries to run out the batsmen. Repeat with the next fielder and batsmen. Each batsmen has a certain number of wickets (eg. 3 wickets) per team, each player has a go until the team loses all their wickets."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Batter-v-2-Handed-Pick-up-and-throw.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31035","pracTitle":"Batter v 2 Handed Pick up and throw","pracDescription":"Batsmen calls " Yes ' and fielder(1) rolls out the ball to fielder(3) who throws the ball over the stumps. After the ball is thrown F 1) joins the back of the queue and F 3) replaces F 1). The batsmen must try and complete two runs before fielder gets the ball to the wicketkeeper. The wicketkeeper throws the ball to F 2). Then repeat practice from opposite side."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Catching-in-a-grid.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30002","pracTitle":"Catching in a grid","pracDescription":"Make a grid with cones.Team have to take 10 catches as a team, you can run with the ball. If you get tagged by the opposition, the B team, then you lose posession and the B team has to take 10 catches.VARIATION10 feeds along the ground to team mate.10 one bounce catches to team mates."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Catching-relay.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32001","pracTitle":"Catching relay","pracDescription":"Player 1 rolls the ball out for 2 to run in and flicks the ball back to 1 who catches it and puts it down. Player 3 then rolls the ball out towards 1, who runs towards 3, flicks the ball at 3 who catches it and puts the ball down.On completing the throw you join the opposite queue. Aim: First team to take 15 catches wins. If you drop one you go back to 0."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Chase-and-retrieve.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31006","pracTitle":"Chase and retrieve","pracDescription":"Player 1 runs out to a stationary ball and throws it in to player 2. Player 2 then rolls the ball back out to 1. Player 1 then replaces the ball and runs back to the group, when he tags player 2 , 2 then goes and so on."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Cross-over-underarm-flick.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30007","pracTitle":"Cross over underarm flick","pracDescription":"1) rolls ball out towards 4), 4) runs in picks up the ball and flicks to stumps with 3) backing up. 4) takes up 3)s position, 3) then rolls out towards 2) who runs in and flicks ball towards stump with 1) backing up and runs to take up 3)s position. Soon as ball is feed out by 1) or 3) they run up the side and join the back of the queue."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Driving-Game.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32015","pracTitle":"Driving Game","pracDescription":"With between 5-8 players on each team. Each batsmen must drive on one out of 3 deliveries and run on the driven one, then complete two runs. The fielders must stay behind the boundary until the ball is hit. If a boundary is hit the batsmen gets an additional 3 balls. If the ball is hit out of the grounds then 6 runs are awarded.1) Bat until all out or2) Bat until teams wickets are used up i.e. 4 wickets per team."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Fielding-Catching-drill-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30005","pracTitle":"Fielding / Catching drill.","pracDescription":"Two lines of players facing each other.Player 1 rolls out ball for player to run and do an underarm flick back to player 1 who catches ball and puts down. Player 2 joins back of queue.Player 3 repeats the exercise from the other side. Aim: 10 catches after receiving the flick throw, if ball gets dropped go back to 0."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Fielding-Catching-drill-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30022","pracTitle":"Fielding / Catching drill.","pracDescription":"Player 1 rolls the ball out for player 3 to intercept before throwing to the Wicketkeeper. The coach then throws a catch to player 2. Player 3 takes up the position of player 1 and then goes to the back of the queue.Repeat from the other side."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Fielding-drill.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32013","pracTitle":"Fielding drill","pracDescription":"6-12 people needed. (6) Rolls ball out to (5) who runs in and throws ball to (WK). Coach now throws (5) a flat catch as he runs towards the stumps where (6) was feeding from.(6) now joins back of queue.Repeat from other side with (3) now feeding at (1)."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Front-foot-defence-and-leaving-the-ball-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32028","pracTitle":"Front foot defence and leaving the ball.","pracDescription":"The coach throws on one knee with a football style throw in, which the batsmen have to defend by hitting them back through the cones, with 6 balls each. If the ball is left they may have another go. The batamen rotate after 6 goes each.A giant tennis ball, volley ball or small football should be used for this exercise."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Ground-fielding-drill.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31030","pracTitle":"Ground fielding drill","pracDescription":"Two teams who pass the ball to their team mates via an overarm throw which must bounce only once, then must be caught.Move towards the oppositions grid, do not step in-side it and when ready throw the ball at the stumps. If the stumps are missed a team mate backing up needs to catch the ball.If caught he can have another shot, if the opposition catch it they then move back up the field to the oppositions grid."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Group-coaching-for-the-front-foot-drives.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c100p12","pracTitle":"Group coaching for the front foot drives","pracDescription":"Set up for the practice1. Set up the practice as shown in the diagram.2. Target area: 10 metres away from the batsman - safety.3. Target area 10-15 metres wide. Fielders stand between markers.NOTE: For better players target area should be further away and more narrow.4. Mark out parallel lines on the floor to show line and length of the ball.5. Ideal numbers for groups is 4-6 players - Maximum activity.6. Thrower stands 10-12 paces from the batsman.7. Thrower says Bat up!, then throws a bobble ball, which bounces more than twice below the batsmans knee height. (Underarm feed standing up.)8. Each group has 3 balls.9. Ideal duration of the practice: 25-35 mins."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Hit-the-Stumps--.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30013","pracTitle":"Hit the Stumps !","pracDescription":" See how many hits can be achieved in 10 mins or compete against another team, first to 4 hits."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Pick-up-and-throw-on-the-turn.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30014","pracTitle":"Pick up and throw on the turn","pracDescription":"1) runs out and picks up the stationary ball and throws over top to 2). 2) rolls the ball back out to 1), 1) replaces it and joins the back of the queue. When 1) tags 2), 2) then goes, 3) takes up position behind stumps. This can be done in a race against another group."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Pick-up-on-turn-and-throw-to-run-out-station.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32024","pracTitle":"Pick up on turn and throw to run out station","pracDescription":"Batsman (1) calls YES and tries to run 2 lengths whilst fielder (1) runs out to stationary ball, picks it up and throws it to the wicket keeper, thus trying to run out B(1). Wicket keeper throws ball back to F(1) who replaces ball on the ground for next fielder."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Roller-Ball.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32007","pracTitle":"Roller Ball","pracDescription":"Two Teams of 6-11 people try to partner along the ground throwing the ball to each other. They are not allowed to move once they have the ball and to score they must hit the oppositions stumps. No one is allowed in the the square of cones at any time."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Running-Between-the-Wickets-v-Catches-Relay.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31001","pracTitle":"Running Between the Wickets v Catches Relay","pracDescription":"OrganisationOrganise a group as shown in the diagram. On the command " Yes ' the batsman runs up and down the wicket. At the same time players in Team B throw and catch the ball to each other. As the batsman completes the 2nd run the next batsman sets off. Count the total number of catches made when the last better completes the final run. Teams change over and repeat, the winning team is the one with the most catches.ProgressionRunning singles or threes.One handed catches.Rebound catching.Equipment: 2 bats, 2 marked creases a pitch length apart. 1 ball (size and colour may be varied). Lines/cones for catching positions."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Short-catching-relay.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30009","pracTitle":"Short catching relay","pracDescription":"1) rolls ball out a short distance. 2) runs in, underarm flicks to 1) who catches ball. 1) puts ball down, runs back and tags 3) then 2) rolls ball out. Repeat process until all have had a go."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Short-catching-Underarm-throwing.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30021","pracTitle":"Short catching / Underarm throwing","pracDescription":"Fielder behind the stumps rolls the ball out, player 2 picks up the ball and throws over the top of the stumps to the fielder behind the stumps. The process is repeated until player 5 goes who then continues their run to replace the player behind the stumps.Aim: First group to take 10 catches wins. If the catcher has to move to take the catch or the ball bounces, the score goes back to 0."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Shy-round-square.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30023","pracTitle":"Shy round square","pracDescription":"Throw ball round the square trying to hit the stumps. When the stumps are hit reverse the direction.See how many hits can be got in 10 mins or race another team. When you hit, all move round until you complete the square."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Two-Handed-Interception-and-throw.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31036","pracTitle":"Two Handed Interception and throw","pracDescription":"(1) runs in picks up ball throws over arm over top of stumps. Stops the rebound off the wall and then puts the ball down on spot, and then (2) goes. The first team to complete a whole cycle wins."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Two-Handed-Interception-and-Throw-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30018","pracTitle":"Two Handed Interception and Throw.","pracDescription":"4 to 8 players per group1) Rolls the ball out, 2) shys at the stumps and then 2) runs to 1)s original place. 1) backs up, throws catch to 2) at 1)s original position. 1) now joins back of other group.Group B do exactly the same.How many hits can be got in 10mins, if as mis-field then deduct a point."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Two-Handed-interception-+-Backing-up.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31034","pracTitle":"Two Handed interception + Backing up","pracDescription":"Setup the practice as shown.Player 1 starts on the cone with the ball and rolls the ball for player 2 to run in and intercept the ball with two hands.Once player 1 has rolled the ball out for player 2 to field the ball, they then have to run behind the stumps to field the throw."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Two-handed-pick-up-and-throw-(8-10-players-minimum).jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30012","pracTitle":"Two handed pick up and throw (8-10 players minimum)","pracDescription":"See how many consecutive catches the Wicket Keeper can take before he has to move or the ball bounces. If this happens put score back to 0.This can be done against another group, i.e. first to 15 catches without keeper moving."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Two-handed-pick-up-and-throw-at-a-wall.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30025","pracTitle":"Two handed pick up and throw at a wall","pracDescription":"1) picks up the ball and must throw over the top of the stumps so the ball rebounds straight between the two cones. He stops the rebound and replaces the ball on the spot and then 2) repeats. First team to get 10 rebounds through the cones wins. If a ball goes outside the line of cones your score goes back to 0.Variation:- do not replace the ball, but when the ball hits the wall No 2) goes, and so on."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Two-handed-pick-up--throw-and-under-arm-flick.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32010","pracTitle":"Two handed pick-up, throw and under arm flick","pracDescription":"Wicket keeper rolls the ball out straight. (1) throws it to keeper. Just as he throws it (2) feeds out ball for under arm flick. (2) stops ball, (1) goes to stumps, (2) throws ball over stumps to (1). (2) joins back of queue and (1) takes the position of where (2) was. Repeat from other side so (6) goes next."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Two-Handed-pick-up-v-Batters.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32023","pracTitle":"Two Handed pick up v Batters","pracDescription":"5-6 batters and fielders are needed for this circuit. The batters have to run two lengths whilst Fielder(1) rolls ball at F(2) on batters call of YES. F(2) runs in throws ball to the wicket keeper and tries to run out batsman(1). F(2) takes up F(1) feeding position and (1) joins the back of the que. You could run this practice without a wicket-keeper by getting the feeder to back up incomming throws."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Under-Arm-Flick.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c31015","pracTitle":"Under Arm Flick","pracDescription":"Teams of 3-6 people for as many groups as you like. Player (3) runs up to the ball and does an under arm flick to (1) who puts tha ball back in the middle and then goes to the back of the other queue. The first team who gets back to the same position they started wins."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Under-arm-flick-group-race--angled-throw-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30024","pracTitle":"Under arm flick group race, angled throw.","pracDescription":"2) rolls the ball out, 1) underarm flicks to 3) then takes up 2)s position. 2) turns towards 3), 3) rolls ball, 2) underarm flicks to 4) and takes up 3)s position. Go all around the square.Race against another team. If a mis-field happens gather the ball and carry on."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Under-arm-flick-run-out-game-(6-16-players).jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30011","pracTitle":"Under arm flick run out game (6-16 players)","pracDescription":"BAT 1) calls YES. BAT 2) runs towards stumps. BAT 1) runs towards other batterOn the call of YESF 1) Rolls ball out. F 2) runs in and under arm flicks at stumps. F 2) is trying to run out BAT 2).Each team has 3 wickets, when an individual is out he stays in. When 3 lives are used up the team is out, then batsmen change with fielders."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Under-arm-flick---shy--back-up-.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30010","pracTitle":"Under arm flick , shy, back up.","pracDescription":"Angled throw a) from left b) from right1) rolls ball out from left.2) runs in and flicks at stump.1) runs around behind stump and backs up. 2) runs to 1)s starting position.1) under arm throws the ball at 2) who catches.1) now runs up right side and joins back of queue.Repeat"},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Under-Arm-Flick-v-Batters.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32022","pracTitle":"Under Arm Flick v Batters","pracDescription":"5-6 fielders and batsmen will be needed for this circuit. When batsmen (1) says YES; fielder (1) rolls out ball and then runs behind the stumps to back up. F(2) then throws ball to F(1) and F(2) goes to F(1)s old position. F(1) throws ball to F(2) then F(2) starts next feed, whilst F(1) returns to the back of the queue. Once B(1) says YES; both B(1) and B(2) have to run to the other end, before the ball reaches F(1) at the wickets, to count as being run out."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Variations.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30001","pracTitle":"Variations","pracDescription":"1) Right hand only2) Left hand only3) If ball is fumbled, then it goes to the opposition.4) You pass the ball by underarm catches (if catch is dropped ball goes to opposition).5) You can only one bounce the ball to team mate (if ball is dropped ball goes to opposition).6) Coach keeps changing the game from catching, to rolling, to one bounce, if fielders get it wrong ball goes to opposition."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Warm-up-drills.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c30001","pracTitle":"Warm up drills","pracDescription":"Roll the ball along the ground to a team mate. You can run with the ball, but the ball must be rolled along the ground.Aim to hit the stumps (approach from any side of the square)in the opposition square, using an underarm flick. The square is made up of cones, distance 5-8 metres from the stumps.No fielders at any time are allowed inside the square. The ball is never out of bounds, as there are no boundaries."},{"linkHref":"drills/Cricket/Ground-fielding-and-throwing/Weak-and-Strong-Run-Out-Station.jsp","fileType":"0","pracBGColor":"#a0d038","pracSportDir":"viewer/movies/cricket","fileName":"c32025","pracTitle":"Weak and Strong Run Out Station","pracDescription":"Wicket keeper rolls the ball out straight when the batsmen calls YES. The batsme