Two teams. Use straight arm bowling feed, (aim high). Each team must not drop the ball or let it bounce in their own grid. Every time the opposition drops the ball or it bounces in their area this is a point. The first team to 10 points wins.
Outside with 18years plus use a cricket ball with able players.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.