Split your group into two teams, with the coach feeding the ball. There are two ways you can play this game:
1) All players have 4 feeds each.
Players are out after their 4 bowls or if they are caught out.
2) Players bat until they reach 20 points, at which point they retire. Players score a point every time the ball is played between the cones.
To make the game more challenging and get players thinking carefully about how they play their defensive strokes players can also be caught out after the ball has bounced once.
Game-based training and match simulation prepare players for real competition more effectively than isolated drills. Modern coaching integrates pressure scenarios, decision-making, and competitive situations into every training session.
Catches win matches remains cricket's truest saying. From high balls under lights to sharp slip catches, the ability to hold chances consistently separates winning teams from those that let matches slip away.
Elite running between wickets adds significant runs without risk. Quick singles, converted twos, and intelligent strike rotation separate the best batting partnerships from average ones across all formats.