Community | CA Replace Feet Throwing Progression

Running between the wickets remains one of cricket's most undervalued skills. Teams that run well can add 15-20 runs per innings without taking additional risks. Good running also puts pressure on fielding teams and creates more boundary opportunities by rotating strike effectively.

Calling and Communication

Clear partnerships:

First call: The striker calls for shots in front of the wicket.

Non-striker's role: Calling for shots behind the wicket where they have the better view.

Decisive calls: Yes, no, or wait - clear and immediate.

Changing calls: Only the person running to the danger end can change a call.

Running Technique

Low bat carry: Running with bat horizontal for faster turns.

Turning efficiency: Planting the outside foot and driving off it.

Ground cover: Maximum speed while maintaining control.

Slide technique: When and how to slide the bat safely.

Judgement and Awareness

Field assessment: Knowing fielder positions and arm strengths.

Reading the ball: Judging how hard the ball was hit.

Backing up: Non-striker moving with the bowler's delivery.

Risk calculation: Understanding when twos are on and when they're risky.

Partnership Building

Strike rotation: Keeping both batters involved and comfortable.

Protecting partners: Taking singles to shield weaker batters from dangerous bowlers.

Momentum building: Using quick running to lift scoring rates.

Energy management: Balancing running intensity with stamina over long innings.

Key Coaching Points

  • Communication between partners must be immediate and clear
  • The first run is always the easiest - look for the second
  • Running technique can be practised without batting
  • Know opposition fielders' strengths and weaknesses
  • Good running adds runs and creates pressure on fielding teams

Drills for Running Practice

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Gavan Twining Coach, Australia

DESCRIPTION

1. Drills done with pop up from where the ball is - from in front, and side on. Players use quick feet - replace them - and thrwo at stump (15-20m) 2. Coach Rolls from side on - pick up off ground and get into replace feet and throw 3. Go to other side - pop ball to outside hip - player turns/spins and throws ball at PUGG. Game situation - set field - F hits ball out and players throw from point, cover or mid off at wither end (WK or Bowler).

COACHING POINTS

Feet must be quick and dynamic - no cross over or large crow hop! All wieght needs to go towards the target - head Aim at base of stumps.

This practice has no coaching points

PROGRESSION

This practice has no progressions

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