Community | Front foot driving

Running between the wickets remains one of cricket's most undervalued skills. Teams that run well can add 15-20 runs per innings without taking additional risks. Good running also puts pressure on fielding teams and creates more boundary opportunities by rotating strike effectively.

Calling and Communication

Clear partnerships:

First call: The striker calls for shots in front of the wicket.

Non-striker's role: Calling for shots behind the wicket where they have the better view.

Decisive calls: Yes, no, or wait - clear and immediate.

Changing calls: Only the person running to the danger end can change a call.

Running Technique

Low bat carry: Running with bat horizontal for faster turns.

Turning efficiency: Planting the outside foot and driving off it.

Ground cover: Maximum speed while maintaining control.

Slide technique: When and how to slide the bat safely.

Judgement and Awareness

Field assessment: Knowing fielder positions and arm strengths.

Reading the ball: Judging how hard the ball was hit.

Backing up: Non-striker moving with the bowler's delivery.

Risk calculation: Understanding when twos are on and when they're risky.

Partnership Building

Strike rotation: Keeping both batters involved and comfortable.

Protecting partners: Taking singles to shield weaker batters from dangerous bowlers.

Momentum building: Using quick running to lift scoring rates.

Energy management: Balancing running intensity with stamina over long innings.

Key Coaching Points

  • Communication between partners must be immediate and clear
  • The first run is always the easiest - look for the second
  • Running technique can be practised without batting
  • Know opposition fielders' strengths and weaknesses
  • Good running adds runs and creates pressure on fielding teams

Drills for Running Practice

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Grant Haldane Coach, England

DESCRIPTION

Set out feild as show. position fielders between red and green cones. Feeder holds ball with arm outstratched and drops the ball for batsman to strike. 1 point for hitting through the red cones, 2 for green and 3 for white (if focus is cover drive or on drive make that the highest score). With no fielders between white cones, fielders must work out how to cover this area as well as their own gate. Fielders to collect ball and get it back to feeder. (can set up separate stump and have fielders get scores - deducted from batter - for acurate throw or using one bounce, etc). Each batter has 6 balls and then rotate. Count scores to see who gets top score.

COACHING POINTS

Progressions. 1. Feeder moves two steps up the pitch (away from batter) so that batter has to come out of the crease to strike the ball. 2. Feeder moves to position b and can either throw underarm or start bowling (depending on skill level). 2. Get batters to hit all shots in the air. Scores are doubled for getting ball through the gate without a bounce. Catches = -10. Stops -2

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PROGRESSION

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