Create a grid approximately 45x40. Split players in two teams of 5. One extra player (red) is the joker. Create three 15m parrallel zones. Two side zones 10 m wide.
PROGRESSION
Play begins with the team attacking on the first third playing 2v1. Players are not allowed to exit their zone. They aim to pass the ball to the second zone where the attacking team will have an extra help from the joker to play 3v2. Their aim will be to move the ball to the attacking third where one of the two midfielders can enter the attacking third to go 2v2.
If the ball is played to the far side and the winger receives the ball then another midfielder may join to go 3v2. If a goal is scored from a cross then it counts as 2 POINTS. The winger can not exit his 10 m zone.
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."