Autobots (attackers) must try to defeat the Deceptacon(s).
Set out a large area and have Autobots dribble their ball and chase down the Deceptacon. Autobots must perform a ground pass to hit the Deceptacon. The Deceptacon loses a limb each time they are hit until after they have been defeated after losing both arms and legs.
Any passes above the knee do not count as that is deemed a poor ground pass and also dangerous.
Alterations are to use more than 1 Deceptacon depending on the number of players.
Rotate Autobots and Deceptacons.
Close ball control
Turning with the ball
Accurate ground passes
Correct dribbling techniques
Correct passing technique
Awareness
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."