Football Drill Demonstration

Description

Setup:

- 6x6 square in centre of pitch

- 6v3 in attacker's favour

Rules:

Reds (att) aim to find their "magic man" in the square, who must play the ball to another attacker or a 1-2 with the initial passer. Yellows (def) are trying to defend the square initially and - on winning possession - keep the ball. The centre square is a safe zone and the only player allowed in is the "magic man", who cannot come out.

The scoring system is 1 point for every completed combination between a player outside of the square to the man in the square and back out (attackers) and 1 point for every 3 passes completed by the defenders (adapt to suit ability levels).

 

Progressions (attackers): 

- "follow your pass" into the square and swap with the magic man.

- on playing in to the magic man, receive it back and set him out to play openly

- add extra defender to keep a narrow three plus one who can press

Progressions (defenders):

- make match realistic by moving the square to one end of the area, thus meaning they're defending as they would in a game (widen to make realistic to the size of a goal, too)

- add counter attacking gates on each wing to be attacked on winning possesion

Coaching points

Attackers:

"Keep the ball until the time is right" - don't force the play, use the overload to create an easy opportunity.

Make the pitch as big as possible to stretch the defenders and restrict their ability to stay compact.

Tempo - speed it up when it's on, slow it down when it isn't.

Defenders:

Stay compact and defend the danger zone

Take opportunities to win the ball

Force away from the zone (when the game becomes directional)

Communication

Defend the Square/Penetrate the SquarePossessionFootball Drills Coaching