10x10 yard grids
This is perhaps the most efficient 1v1 environment.
Players work in groups of 4-5, with players grouped on opposite ends of the grid as shown (be sure to set up a ball supply on one end of the grid). Player 1 passes to player 2 and then closes down. Player 2 attempts to dribble the ball over Player 1’s end line. Player 1 attempts to win the ball and dribble over Player 2’s end line. The ball is live as long as it remains inside the grid. After each duel the players change ends and play continues with the next pair. This exercise can be varied to emphasize particular aspects of the duel.
Variations:
• No tackle. The defender cannot tackle the ball. Determine a length of time that the defender must keep the ball in the grid to win and have a resting player count (or have a stop-watch handy).
• Angled serve. Player 1 serves from a corner cone on her end of the grid to the opposite side cone on the other end of the grid. In this way, the defender has a built-in means of channeling the attacker and limiting her options as she closes down.
Create a resolution to develop your coaching confidence by seizing the opportunity to discover new drills, turn ideas into action and seek advice from the coaching community.
World Rugby has reportedly conceded Aaron Smith's disallowed try in the World Cup final should have stood.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."