4s off 15
yellow - halfback
red - play maker (10/15)
white - outside backs
blue - forward
blud ruck pad - d back
white ruck pad - d forward
square - 5person lineout
10 has 4 options -
1. near forward
2. far forward
3. out the back to the 15
4. go herself if she sees daylight
15 has 3 options -
1. short ball/switch with 12 at the line
2. pass out the back to the 14 coming round the corner
3. go herself if she sees daylight
14 has 2 options -
1. commit the defender and pass
2. show and go if she can beat the last defender(s)
Set up a grid of about 10 x 10 Aim to have 12 attackers and 2 defenders 3 attackers spread out on each side of the square. One player starts with the ball and runs towards the first defender, before passing off to a supporting attacker, who runs towards the next defender and passes off to the other attacker in the three The ball is popped off to the end attacking player on the opposite side of the square The same play happens with three new attackers and same two defenders The ball is then popped off to the side, and play continues until all four groups of attackers have run through twice. Then switch defenders.
Start out with a grid of 10 x 10 Passing progressions are based upon the ability of players to fix defenders - ensure the exercise reflects match situations Start with three groups of three or four, each on a corner of the square leaving one corner free Players need to come around the corner, bending their runs before straightening up before popping the ball off to the next group The ball needs to travel through hands of all the players in the group
See the diagram for the suggested starting positions. 10 advances with the ball. 12 advances, 13 provides support with 14. 11 cuts a line inside 12. 10 passes to 12. 12 passes inside to 11, 11 is running an angle tight to 12.
10 moves forward carrying the ball. 12 moves forward and in. 11 loops around the back of 12. 10 passes to 12. 12 moves forward, and passes to 11. 13/14 provide support and additional passing options.
Use the diagram to highlight suggested starting positions. 10 is the ball carrier, advancing forward, before cutting in as shown in the diagram. 12 advances, and cut in on the same line as 10. 13 advances and cuts across 12, taking a switch pass from 10. 15 and 14 press up.
Use the diagram to highlight suggested starting positions. 10 advances with the ball. 12 advances, as does 13. 14 times a cut in towards the center of the pitch. 10 passes to 12. 12 cuts outward, and does 13. 12 gives the ball to 14 on a switch.
Use the diagram to highlight suggested starting positions. 10 advances with the ball, then cuts in. 12 advances, and cuts with 10. 13 runs towards the 10's position. 15 times a run from behind 12, just outside the 12's position. 10 dummy switches with 13, before passing to 15.
5 players start on a straight line of cones about 5m apart. 10m away there are 5 more cones. Two of the 5 cones are blue, and two are red, and the middle cone is orange. The player on the orange cone never defends, he always attacks and always starts with the ball in hand. The coach shouts a colour and the players who are standing on those cones must run forward and touch the cone 10m away from them. It will always be 2 defenders, but their positions will slightly vary. Once the first defending player has touched the furthest cone across from where he started the orange player can initiate attack. The orange player will have 2 supporters, one either side of him. The ball carrier should look to attack the "Mid-Space" i.e. the space between the 2 defenders, as hard as he possibly can. This will cause at least one of the defenders to move in towards him, and therefore open up space for the supporter. You will notice as the drill goes on, if the ball carrier runs at this space hard enough, the defenders are sometimes caught in two minds of "its your man" and the attacker will glide straight through the gap, but only if he is explosive from the word go!!
The realignment and depth hands drill is a quick drill to focus the players in sharpening their alignment and depth before a session. You can spend as long or as short on this drill as you need. The aim of the drill is to develop the speed at which players realign themselves, to support their early hand-catch, quick and accurate transfer of the ball to a support player. Set a 5 cones 1.5 meter apart in straight line. This will mark where the players will start the drill from Set 4 cones at a diagonal in line with the starting cones from one edge. This will be the cones that the defending players need to retreat to before coming up to pressure the attacking players. The first attacking player needs to step back 1 meter and will receive the ball from the first defending player who has also stepped back 1 meter to his designated cone Divide the group into 4 attacking player and 5 defending players, there should be a free attacking player The ball starts with the defending player On the coaches call, all defending players need to work back to their designated cone and then come forward in a straight line to their opposite attacking player The attacking players set their own depth to ensure they have time to catch and pass effectively On the coaches call, the first defending player will move back to their cone, once they get to the cone they pass the ball to the first attacking player, and then the first defending player tries to put pressure on the first attacking player The attacking players try to get the ball to the 5th player without being âtouchedâ by a defending player
You see this a lot on TV, where centres overrun the ball and the miss pass goes behind them 9 10 12 miss 13 -running an overline- to 15 & 14
See the diagram for suggested starting positions. 10 and 12 remain static, the other players are in motion, offering options. 10 and 12 invite the defence to press up at speed. 10 passes to 12. 11 cuts in on 12's shoulder. 12 passes to 11. 15 and 13 provide alternative options.
See the diagram for suggested starting positions. 10, 12, 13, will be starting very flat with minimal movement. 11 will provide a decoy or cancel option. 15 will hit in and up on 13's shoulder. 14 will provide support to 15, 10 passes to 12. 12 passes to 13. 15 takes an inside pop at speed.
See the diagram for suggested starting positions. 10, 12, 13, will be starting very flat with minimal movement. 11 will provide a decoy or cancel option. 15 will hit in and up on 13's outside shoulder. 14 will provide support to 15, cutting in and then up. 10 passes to 12. 12 passes to 13. 15 takes an outside pop at speed.
See the diagram for suggested starting positions. 10 carried the ball forward, inviting the defence to press up. 10 cuts in. 12 presses up and cuts in towards 10 on a switch. 10 passes to 12 on the switch. 12 hits at an angle before straightening up. 15/13/14 provide support, 15 provide close support.
See the diagram for suggested starting positions. 10 carries the ball up. 12 advances. 10 passes to 12. 12 cuts in. 13 advances and cuts in towards the 12. 13 takes from 12 on a switch. 15, and 14 provide support. 13 straightens after taking the ball on an angle.
Use the diagram as a starting point for players. 10 advances carrying the ball, inviting the defence to press up on the attack. 12 and 13 advance, 13 cutting in towards the 12 and drawing their defender in. 11 loops around, planning to enter outside 13. 10 passes to 12. 12 miss passes to 11. 15 should have advanced from behind the 13 and up. 11 passes to 15. 14 provides outside support.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app