Two players start outside of the grid with two players inside. One of the outside players passes the ball to one of the inside players before both of the outside players (defenders) run through the red gates.
The two inside players (attackers) have to try and cross the try line before the defenders can tackle them, if the attackers are too slow they will create a two 2 v 1 situation.
When the defenders are beaten they can not chase back.
Attackers must draw the defenders to create the space.
Keep depth of support players.
Attack the spaces.
Change defenders and attacker over.
Defenders keep in line
All - communicate
One ball and 6 cones. 15m x 15m. Setup the practice as shown. The first two players run up to the half way line of the grid and place the ball down before continuing their run to the end of the grid before turning around to defend. The remaining 3 players (attackers) can go as soon as the ball is placed down and then they play a 3 v 2.
Players should pass in a line on the whistle. The 2 players closest to the ball go out to the line and as soon as they turn the 3 remaining players then attack with the intention of scoring.
Defenders and attackers line up outside the coned area in lines of five. The coach will call out two numbers, the first refers to how many attackers should enter the area and the second refers to the defenders. So 2-1 would see two attackers reacting and running around the cones and lining up against one defender. The coach can call any variation from 1-1 to 5-5.
The scrum half starts with the ball. They pass to the first red player who then passes to the second red player who then passes to red player three into the free space To start with red defenders must only defend against red 1 and 2.
Groups of ten work with one ball per group Defenders scattered around the grid, static and can only operate sideways If touched, the ball carrier must pass the ball immediately.
Groups of ten with one ball per group Defenders start bunched sat on the floor Start attackers spread out (width) On the word GO! the the defenders get up and and defend. The attackers try to score. The coach varies the start point of the ball. It touched, the ball carrier must pass the ball immediately.
Drill to practice decision making. Set up a grid 10m wide and 35m long with cones at the start (yellow), 5m (orange), 15m (blue), 30m (red) and 35m (green). Have 2 defenders with pads at 5m, one defender at 15m, one defender at 30m and one 'full back' defender behind the try line. 3 attackers start with the ball at the start line (yellow). The ball carrier attempts to break through the two padmen at 5m (orange) who can only move laterally. The ball carrier should try and offload once through the padmen. Once the attack beat the padmen D1 (blue) can cover across to defend, but he can only move laterally between the cones. The attack pass the ball to a support player to beat the defender. Once D1 is beaten D2 may cover across to defend, but can only move laterally between the red cones. The attack pass the ball to a support player to beat the defender. Once D2 is beaten D3 can come forward to defend and pressure the attack to try to stop the attack from scoring. D3 cannot leave his line until the attack have made a pass to beat D2. Defensive players sprint outside the grid to the try line once they have been beaten. The defender should commit to tackle one attacker. PROGRESSION: Start with defenders making a two-handed touch and then progress to D1, D2, and D3 making a full tackle D3 tries to stop the attack scoring a try by "holding up" the ball carrier
The aim of the drill is to develop players understanding of support lines Players work in groups of 4 in attack Set up 5 defenders with pads, in a 2-2-1 formation Attackers focus on beating the defence by drawing the opposition or breaking through the pad and offloading to supporting players
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