
Mid-Space Attack
category: Decision-making
There are 4 cones in a rectangle , 2 red and 2 blue. The 2 defenders stand within the square, and on the coach's call, they must go and touch the call...
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category: Decision-making
There are 4 cones in a rectangle , 2 red and 2 blue. The 2 defenders stand within the square, and on the coach's call, they must go and touch the call...
category: Decision-making
Coach starts with the ball and can throw the ball to either one of the outside players of the 3 players ready to play. The player in the middle always...
category: Decision-making
Four players per group inside a 10m x 30m Channel. Requires 10 cones and 1 ball. Two players start outside of the grid with two players inside. One o...
category: Decision-making
4 Cones and 1 Ball inside a 10m x 10m Grid. Number the players. The coach shouts out a number and that player is the defender, who has to run to the e...
category: Decision-making
Groups of three1 ball per groupDefender can choose any line as a start point.On the word GO, 2 attackers attempt to score a try (1 point) by handling ...
category: Decision-making
3 vs 2 in a grid. Defenders must stay in position to start. Once skills progress defenders can move to try and stop attackers either by intercepting t...
category: Sevens
Tell your players the following...... The ball carrier runs across the grid with the ball. The opposite player becomes the defender and can tackle. T...
category: Decision-making
One player kicks the ball to the 1 player left at the end of the grid as soon as the kick goes in the air the rest of the kicking team run to support ...
Northampton Saints and England Scrum Half, Lee Dickson works with Austin Healey to demonstrate what he has to think about at the breakdown. Subscribe:...
Cleanout Decision Making.
Strike the perfect balance between fitness and rugby drills in this challenging session, using fun games and fitness drills to get players looking for...
Teach your players to make the right decisions in the breakdown - Don't lose possession when your players go to ground.
Hesitation is the enemy in this conditioned games session - use this plan to improve your players' passing and offloading under pressure
Improve your players' 2v1 confidence and introduce them to the dummy pass, support running and offloading in this attacking session!
Touch With Jokers Overview: This game is perfect for developing passing, running and decision making skills in a conditioned game situation. Organisat...
Decision making game/drill
Players will play a 3 on 2 game/drill on a modified field.Focus on decision making of players. Help figure out positions.
3 different coloured cones for coach to call colours.Each group of tacklers make 4 lots of tackle and rotate around.3 tacklers in middle area wait for...
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