Rugby Drill Demonstration


Break your players into two teams.

  • One team goes to attack, and one to defence.
  • There is no kicking in this game.
  • Normal laws of rugby do not apply e.g. the ball can be passed in any direction.
  • The ball is passed from player to player, but once the ball is caught - the ball carrier must stop moving. They can move only to pass the ball to another player.
  • The defenders can close down attackers, working to remove attacking options.
  • Defenders can intercept the ball, but must leave the ball carrier alone once the ball is cause. They can apply pressure on the pass, similar to the pressure that a bastleball player might apply (but consider using this as a progression).
  • Tries can be scored by attackers who catch the ball inside the oppositions in goal area.
  • Dropped balls result in a turn over.

Coaching points

Communication in defence and attack is efficient, effective, and encouraging.

Try to play the game at the highest possible tempo.

Encourage passing over distance and players should jump to catch high balls.

Attackers should move into space, losing their defender.

Attackers should work together to draw defenders away from areas into which the ball is going to be passed.

Defenders should work together to mark attackers, tracking them and closing down space into which the ball is passed.

Defenders should read the game in terms of what they see and head, seeking to intercept a ball.

Passes may be into space for attackers to run onto, rather than to where they are.

Defenders can work together to close an attacker down, making their pass more difficult or impossible.

The Drill is often used with

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