Rugby: Pop, roll, down, up and gut

Sportplan rugby has played a large role in my team's love for the...
Heather, Rugby Coach

DESCRIPTION

  • Tell your players the following......
  1. The ball carrier will run/carry the ball directly across the grid, offloading it to the player opposite.
  2. The offload will be different, depending on the coaches call - so you need to listen.
  3. There will be traffic in the center of the grid, so avoid it.
  4. Ok - lets get moving, the first call is to pop to the receiver - the pop should be legal!
  • Calls include: POP THE BALL, ROLL THE BALL, SET IT DOWN, THROW IT UP, GUT PASS (not too hard).

COACHING POINTS

Don't feel that you have to focus on all of the following coaching points, you may have your own. Select the points that most closely match your overall training and session goals.

  • The tempo of this exercise must be high, but that tempo is restricted by the abilities of your players - it is important that they experience success.
  • Ball carriers work at a speed they are initially comfortable with, building more in more speed and faster decision making as they go - while retaining passing quality.
  • Passes/pops from the carrier and the static players are weighted correctly in terms of speed, distance, and accuracy. Spin passes are not used when they do not need to be.
  • The ball carrier uses effective, efficient, and encouraging communication to ensure that they receive the ball when they want it.
  • Players use good communication to encourage the runner - also helping with the timing and origin of the pass.
  • Mistakes happen, if we can help players by not having them over-think or get stressed - then we can cut the number of mistakes. Giving players the freedom to make mistakes can actually reduce the number of mistakes and gives players the freedom to enjoy their game and training - while being creative.
  • Ball carriers respond to the coaches call quickly.
  • Receivers present targets and have their hands up, ready to catch.
  • Receivers could clap their hands to present a visual and audible target.
  • Pop passes have enough air time and are not spinning.
  • Sets are within 1 meter of the picker.
  • Rolls are gathered by stepping over the ball, turning the body away from the direction of the attack, sweeping the ball up - in order to minimize the potential of a knock on. Players will have to judge the speed and direction of the roll.
  • Gut passes are not so hard that they hurt or slow down the attack.
  • High passes test the receiver, they may run onto them.
  • Players remain up on the balls of their feet in order to avoid traffic.
  • Ball carriers roll, spin, uses changes in foot-speed, and sidestep in order to avoid traffic.
  • PROGRESSION

    • Make the grid smaller, forcing the players to avoid greater traffic while still providing good quality ball.
    • Place poles into the grid to create even more traffic.

    READ MORE
    READ LESS
    OFTEN USED WITH...
    35801
    1009

    SIGN UP NOW FOR FREE

    • search our library of 1100+ rugby drills
    • create professional rugby coaching plans
    • or access our tried and tested rugby plans
    STAY CONNECTED

    in more ways than one

    sportplan_netball
    MORE Passing DRILLS

    Bang & Bingo

    Set up: the cones as shown with a cone 10 meters each side of the posts on the try line. This will mark where the ball will be passed from (feeder) preferably from a scrum half. Divide the group into 3 and ask them to stand in single file behind each cone. The ball is fed from a position alternately from either side of the post. This will encourage the players to scan, communicate and to be expectant of the ball. The players on the cones opposite the posts will either be the 1st receiver or the BANG option runner. The BANG runner is always running an out to in, or up to in line to fix the 2nd defender. The players on the middle cone will receive the ball in the BINGO (pull back) option outside the ‘outside’ post or just in behind the BANG player. The BINGO players should run and an arced run to receive the ball outside the outer post. The BINGO player should try to straighten up prior to receiving or on receiving the ball. Progression: Get 2 players or coaches to stand in front of the posts with 2 different coloured cones in their hands on their hips. The cones will represent the ‘hips’ of the 2nd defender. The aim is to encourage the 1st receiver to scan, look, and make a quick decision (choice of pass) depending on what the defender is doing. If the 1st receivers sees the ‘inside’ cone on the 2nd defender then they must assume the defenders hips are turned OUT and make a short pass to the BANG runner. If the 1st receivers sees the ‘outside’ cone on the 2nd defender then they must assume the defenders hips are turned IN and make a PULL BACK pass to the BINGO runner.

    Passing

    Continuous Passing Off The Floor 2

    Set up a rectangle of cones (10x5) with two gates of cones of a different colour 2m in front of cones on opposite sides of the rectangle (See diagram). Get the players to line up in equal numbers behind the 4 cones of the rectangle (1, 2, 3, 4). The ball starts on the floor between one of the gates of cones, a player approaches from behind a cone (1) and passes the ball off the floor to a player running onto the ball from behind a cone (2). The player who passed the ball continues his run and joins the back of the queue infront of him (4). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (3). The player at the front of the queue (3) runs forward, and passes the ball off the floor to a player running onto the ball from behind a cone (4). The player who passed the ball continues his run and joins the back of the queue infront of him (2). The receiver catches the ball and continues his run, putting the ball on the ground between the cones in front of him, before joining the back of the queue (1). The player at the front of the queue (1) runs forwards, and passes the ball off the floor to a player running onto the ball from behind a cone (2), and the drill continues... Change the direction by moving the gates of cones forward to be in front of the opposite cones (4 and 2, instead of 1 and 3) Progressions: Instead of putting the ball on the ground, have to go to ground, present the ball, then get up and out of the way. As a group must complete 10 successful passes before the session can move on, every time a ball is dropped the whole group does an exercise (e.g. 10 press ups).

    Passing

    JOIN SPORTPLAN FOR FREE

    • search our library of 1100+ rugby drills
    • create your own professional coaching plans
    • or access our tried and tested plans

    Sportplan App

    Give it a try - it's better in the app

    YOUR SESSION IS STARTING SOON... Join the growing community of rugby coaches plus 1100+ drills and pro tools to make coaching easy.
    LET'S DO IT