The realignment and depth hands drill is a quick drill to focus the players in sharpening their alignment and depth before a session. You can spend as long or as short on this drill as you need. The aim of the drill is to develop the speed at which players realign themselves, to support their early hand-catch, quick and accurate transfer of the ball to a support player.
15m x 35m Grid.
1 Attacker starts on the half way line of the grid, with the other two outside of the grid back to back with two defenders. On the command the one attacker runs around the red cone, with the other one running around the blue cone - likewise for the defenders.
Once they have run around the cones a 3 vs 2 will develop. If the player with the ball passes immediately this will give a 3 vs 2 in the middle of the pitch.
8 players are lined up just outside the 22 metre line, with 3 defenders starting under the posts with the ball.
One of the defenders kicks the ball towards the 22 metre line. Once they the attackers have caught the ball they have to try and score a try without being tagged/ tackled by the defence.
Allow the attacking team 5 minutes to score as many tries as they can, before changing attack and defence around.
Set your players up so they are in groups of 6, with 3 forwards and 3 backs.
Line up the 3 backs to protect 2 try lines (marked by red cones) and line up the three forwards to protect one try line (marked by blue cones). The forwards try to score on the two try lines and the backs over the one try line.
Play normal rugby rules but the forwards are not allowed to use mauls.
2 defenders work together to force 5 players to pass and work them towards touch.
The golden rule is for them to keep their spacing even, ensure that the inside defender covers the outside defenders inside, and that they do not rush up to commit to the tackle, but hover across and "swim" past the passer to reach the next and the next attacker.
If an attacker draws and passes so well that he then tries to block the defender, he needs to work hard and swim across that blocker to return to his defending role.
Groups of 6+ Ball 3 Attackers line up opposite 2 defenders. The ball carrier takes the ball hard up to the line. A trialer runner stays hidden behind ball carrier. The 2nd Reciver does an out to in line of running (acting as the short crash ball) The trialer runner runs an arking line out the back (acting as a out wide option) The Defence make a decion whether to bite on the short runner or wide runner. The ball carrier tries to make the right option of what ball to give.
One ball and 6 cones. 15m x 15m. Setup the practice as shown. The first two players run up to the half way line of the grid and place the ball down before continuing their run to the end of the grid before turning around to defend. The remaining 3 players (attackers) can go as soon as the ball is placed down and then they play a 3 v 2.
Players should pass in a line on the whistle. The 2 players closest to the ball go out to the line and as soon as they turn the 3 remaining players then attack with the intention of scoring.
Defenders and attackers line up outside the coned area in lines of five. The coach will call out two numbers, the first refers to how many attackers should enter the area and the second refers to the defenders. So 2-1 would see two attackers reacting and running around the cones and lining up against one defender. The coach can call any variation from 1-1 to 5-5.
The realignment and depth hands drill is a quick drill to focus the players in sharpening their alignment and depth before a session. You can spend as long or as short on this drill as you need. The aim of the drill is to develop the speed at which players realign themselves, to support their early hand-catch, quick and accurate transfer of the ball to a support player. Set a 5 cones 1.5 meter apart in straight line. This will mark where the players will start the drill from Set 4 cones at a diagonal in line with the starting cones from one edge. This will be the cones that the defending players need to retreat to before coming up to pressure the attacking players. The first attacking player needs to step back 1 meter and will receive the ball from the first defending player who has also stepped back 1 meter to his designated cone Divide the group into 4 attacking player and 5 defending players, there should be a free attacking player The ball starts with the defending player On the coaches call, all defending players need to work back to their designated cone and then come forward in a straight line to their opposite attacking player The attacking players set their own depth to ensure they have time to catch and pass effectively On the coaches call, the first defending player will move back to their cone, once they get to the cone they pass the ball to the first attacking player, and then the first defending player tries to put pressure on the first attacking player The attacking players try to get the ball to the 5th player without being âtouchedâ by a defending player
The scrum half starts with the ball. They pass to the first red player who then passes to the second red player who then passes to red player three into the free space To start with red defenders must only defend against red 1 and 2.
Groups of ten work with one ball per group Defenders scattered around the grid, static and can only operate sideways If touched, the ball carrier must pass the ball immediately.
Groups of ten with one ball per group Defenders start bunched sat on the floor Start attackers spread out (width) On the word GO! the the defenders get up and and defend. The attackers try to score. The coach varies the start point of the ball. It touched, the ball carrier must pass the ball immediately.
Drill to practice decision making. Set up a grid 10m wide and 35m long with cones at the start (yellow), 5m (orange), 15m (blue), 30m (red) and 35m (green). Have 2 defenders with pads at 5m, one defender at 15m, one defender at 30m and one 'full back' defender behind the try line. 3 attackers start with the ball at the start line (yellow). The ball carrier attempts to break through the two padmen at 5m (orange) who can only move laterally. The ball carrier should try and offload once through the padmen. Once the attack beat the padmen D1 (blue) can cover across to defend, but he can only move laterally between the cones. The attack pass the ball to a support player to beat the defender. Once D1 is beaten D2 may cover across to defend, but can only move laterally between the red cones. The attack pass the ball to a support player to beat the defender. Once D2 is beaten D3 can come forward to defend and pressure the attack to try to stop the attack from scoring. D3 cannot leave his line until the attack have made a pass to beat D2. Defensive players sprint outside the grid to the try line once they have been beaten. The defender should commit to tackle one attacker. PROGRESSION: Start with defenders making a two-handed touch and then progress to D1, D2, and D3 making a full tackle D3 tries to stop the attack scoring a try by "holding up" the ball carrier
The aim of the drill is to develop players understanding of support lines Players work in groups of 4 in attack Set up 5 defenders with pads, in a 2-2-1 formation Attackers focus on beating the defence by drawing the opposition or breaking through the pad and offloading to supporting players
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
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