Rugby: RANGI (VERSION 2)

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Eifion, Rugby Coach

DESCRIPTION

  1. Use the diagram to highlight suggested starting positions.
  2. 10 advances with the ball.
  3. 12 advances, as does 13.
  4. 14 times a cut in towards the center of the pitch.
  5. 10 passes to 12.
  6. 12 cuts outward, and does 13.
  7. 12 gives the ball to 14 on a switch.

COACHING POINTS

  • Think about what could happen if the move needs to be cancelled, what will happen following the move if we pass the gain line and if we are stopped at the gain line.
  • Run this unopposed, before adding pressure.
  • Run this move with pressure as the team gets better.
  • Run this move as part of a game situation.
  • Execute as close to the defensive line as possible, but beware of interceptions.
  • Think about where you will use with move on the pitch.
  • Think about using cones to mark out starting and target points.
  • Allow players to cancel, but if they do cancel, what are their options?
  • Players heads need to be up, a move should be a fluid attacking strategy.
  • Think about player foot-speed, do the players need to be running flat out all the time?
  • The pass between the 12 and 14 to be as close to the opposition defensive line as possible.

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