Rugby: One on One Race

What a fantastic tool. I've found a few drills that are unfamiliar,...
Wes, Rugby Coach

DESCRIPTION

Tell the players: The player in possession of the ball when the coach blows their whistle has to run around the cone at the end of the grid to try and run the full length of the grid to score a try. The player from the opposition in line with the player that is running can try to stop the player scoring by running around the cone and tagging the runner before they reach the line.

  • For tag rugby players, provide all players with tags. In other variations decide on touch or contact, depending on how warm the players are - and your training goals.
  • Provide coaching on the go with encouraging feedback.

COACHING POINTS

Remember - you don't have to use all or even any of the following coaching points, you may have your own. Pick the points that are most relevant to your session.

  • Passes are weighted correctly in terms of speed, distance, and catching position.
  • Passes are not spun when they don't need to be.
  • Players receiving the ball have their hands out.
  • Player listen.
  • Ball carriers carry the ball in two hands.
  • Ball carriers use changes in foot speed to manipulate and beat defenders.
  • Ball carrier use changes in running lines to beat defender.
  • Defenders track ball carriers, closing them down quickly if possible.
  • Defenders, if possible, use lines that push attackers towards the touchline. Using the touchline as an additional defender.
  • If there is contact: Defenders tackle safely, keeping their head to the non falling side of the attacker, they execute the most appropriate tackle closing their arms rightly around the lower body of the attackers and keep their shoulder in contact with the ball carrier.
  • Defenders may have to make side on, or tackles from behind.

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MORE Agility & Running Skills

Rugby Netball

Drill to practice skills and creating space. Set up a pitch (roughly 25m x 20m depending on age and number of players) with two scoring zones at each end (green cones). Split the players into two even teams and give each team different colour bibs. Teams are aiming to score points by passing the ball to a team mate who is standing in the scoring zone (see diagram). Each time a player catches the ball on the full from a pass from a team mate in the scoring zone their team scores one point, and they turn and attack back the other way. Players cannot run while holding the ball, they must be standing still when they pass. The defending team cannot get closer than 2m to the player with the ball, and can only gain possession by intercepting a pass or if the attacking team drop the ball or give a poor pass which goes to ground.   PROGRESSION: Players can only have possession of the ball for 2 seconds. If they hold the ball for longer than two seconds then possession is turned over. This means that the defending team can gain possession if they cut down the attacking players passing options. Players can run when in possession of the ball, but still can only have possession of the ball for 2 seconds. Passes must be over head. Passes must be below waist height. Chip kick / grubber kick instead of pass. Passes must be out of the back of the hand. Passes must be behind the back. Defenders can touch the attacking player in possession of the ball. If the defending team makes two touches on the attacking team then possession is turned over.

Agility & Running Skills

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