Rugby League: Score a Try

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DESCRIPTION

  • Grids 10m x 10m. 1 Ball per group. Groups of 5
  • Players take it in turns to be the defender in the middle (4 tackles then change). The attackers take turns to try and run past the defender and score a try.

    1 tag - Defender scores 1 point.

    Score a try - attacker scores 1 point.

    If tagged the attacker returns to the start and the next player goes.

    COACHING POINTS

    Keep head and shoulders above the waist

    Head up look at the tag

    Attacker - run into space, dodge

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