Players take it in turns to take a catch at each distance, between the two cones (increase/decrease distance in relation to your players' age).
The catching player must work from the starting cone and work their way inwards.
Once a successful cacth is taken, the player drops the ball and proceeds forward to take the next one.
Player must be in a set postion (walk in and set themselves, feet shoulder width apart and on balls of feet, weight not leaning backwards).
Players must focus on getting head position correct (still as possible) and encourage players not to lean backwards when catching.
Players can experiment with reverse hands too (concentrate on either fingers pointing downwards or in reverse position.)
Progression:
Players must take 3 catches at each station.
Players must catch 4 balls, but this time they must run each one in and return to the coach before running back and setting themselves for the next catch.
Players can now throw the ball back in to the coach over the top of the stumps after each catch.
August is when seasons are decided, and most club games are lost chasing rather than setting. Give your batters a framework for the chase and you win the close ones.
Green July pitches and a shiny Dukes mean the ball is talking. Here is how to coach your batters to survive the moving ball, trust their defence, and cash in once the shine has gone.
A bowling change can dismantle a partnership, halt a run surge, or hand the match back to the batting side. This article explores how modern captains use match phases, matchup data, and rhythm signals to time their changes, with a practical framework coaches can use to develop tactical thinking in young captains at club and age-group level.