Set up two wide cones with 2 teams facing each other.
Both teams are going in the same direction around the cones.
The goal is to catch up with the other team to tag or over take them. The team that does this is the winner.
Each player will complete a full circle around both cones before passing to the next player.
Try to make two evenly matched teams to make this drill more interesting.
Which team will get all their players around the fastest?
Player 1 dribbles the ball with their right hand, change to the left and then go for a lay up shot. Player 2 starts with the left hand, then changes to the right before attempting a lay up.
Split into 2 lines and have a line on either side of the court.
One player in the middle with a basketball.
The player in the middle will pass to the 1st player in one of the lines. After the pass is made that player will go and defender the receiver of the pass.
They will play 1v1. Only 1 shot is allowed.
Once a shot has been taken the ball will be passed to the opposite line where the offensive player will become the defender.
Set up two lines, one for the for the defending players (red) and the other for the attacking players (blue) who have one ball.
When the coach blows their whistle both players run around their respective cones (shown in diagram).
After the blue player has made their way around the cone another player in the offensive players' line passes the ball to them.
After they've run round the cones players play out the 1 vs 1.
A line at the free-throw line. The 1st 2 players will have a basketball. The player in front always gets to shoot 1st. As soon as the player in front shoots the player behind can shoot. If the shot is missed, you get your rebound and can shoot as close as you like. The 1st shot must be taken from the free-throw line. A player gets knocked out if the player behind scores before they do.
Teams of 4-6 players with one ball. Players line up with their backs to the court and the gaps between the players are length of their hands. The first player in line has a ball. On the signal from the coach, the player with the ball hands it to the second player over the head and runs to the end of the line. The second player hands the ball to the third player under the legs and runs to the end of the line and continues over and under. The winner is the team who comes first to finish line. Rules: --Players cannot move their feet when they hand off the ball. --If the ball drops to the floor, they must start again from starting point.
Players dribble their ball around the outside of the islands. On the whistle the players have to go and stand on one of the islands. Rules:No more than 2 players on any one island, last 2 to find an island are out.
Select three players who are catchers. The rest of the group go into the grid and have to dribble around. On the command the catchers come in and try and get the balls off the players. If someone is caught they swap with the catcher.
Split all your players into two teams and have them line up on opposite sides of the court. 2 basketballs are placed at mid-court. Each player is given a number (eg. 1-5). The coach will set out a basket that each team will shoot at. The coach will call out a number. When the number is called out, the corresponding number will run out to get the ball, dribble to the basket and keep shooting till the shot is made. Once the shot is made the players will run after the ball and dribble it back to the center circle. The first player to score and get the ball back to the center circle wins.
Everyone starts with a ball and finds a partner. Each pair will need a ball each and they have to dribble around within a suitable area whilst holding the hand of their partner. The coach nominates people to be the catchers. These people can dribble around freely (without having to link arms) and try and tag someone. If they do then the person they tag becomes a catcher and they take their place.
Pass the ball around the outside of the cones. While another team is running a rely around the outside square. How many passes can the passing team do in the time the realy team runs. Then vice-versa.
Mark out a small area, typically 1/3 of the court (depends on group size). Select someone to be the tagger. All the playes in the group have balls and on the coach's call start to dribble around the area. On the coach's second call the tagger starts to dribble with their ball after the other members of the group, trying to tag them. If they successfully tag someone then they now become the tagger.
Setup the cones as shown. All players have a ball each. Split the group into two teams one of which is taggers and the others are trying to escape. On the whistle both teams start dribbling (anti-clockwise)around the cones. The taggers have to try and catch the other team. If they do they go back to the beginning.
"It is not only useful for staff who are experienced but a valuable tool for those subject staff who have to take teams."
The variety of sessions across sports - sometimes we steal session ideas from one sport and use them with another.
As we enter the business end of the competition, we take a look at the remaining eight teams and the key talking points surrounding each side.
Give it a try - it's better in the app