1. Changing the court dimensions: a. Use cones/poly spots/long elastic bands etc. to make a new âcourtâ and then just play! Adjust the court size to fit the level of play; smaller areas benefit the defense while a larger area benefits the offense. a. to work on hitting and digging down the line shots. Simply mark off the line alley on both sides of the net then just play a regular game; a ball hit outside of the âline alleyâ is out. Play may be initiated by either chipping in a ball or start with serve and pass within the ânormalâ court. Play can be 4 v 4 / 5 v 5/ 6 v 6; add a middle attacker who must run slides and hit down the line add a middle back to pick up the deep roll/tip or if your team plays a rotation defense. b. To work on cross-court/cut shots by the left side hitter: play 4 on 4 (3 front row positions plus left back, or 3 on 3 without a middle blocker, or 5 on 5 and play the setter in right back) Note: you may need to dictate to the blocker where to set the block, e.g., make sure you leave the line open or allow the inside cut shot etc otherwise blockers will begin to cheat since they know where the attack is going; however, that is not always bad because it helps develop the idea of executing a game plan; e.g., you must take away the line shot, and it teaches the digger to then read the line is blocked and release up for a tip etc. c. Another very popular example is to play 2 v 2 âshort courtâ or play half court lengthwise. 2. Scoring system: play a ânormalâ game but use the scoring system to place emphasis on different aspects of the game. a. only the middle may score a point to emphasis middle attacking (if anyoneelse scores that team receives the next ball but does not score a point) This concept may be applied to any court position â only rt side may score etc. b. add bonus points for a particular skill: e.g., a backrow kill counts as two points c. start games at a designated score, e.g., 22-22 or 22 â 20 etc to simulate late game situations d. same as C but do not let the teams know what score they need to win; forces players to focus on winning the next play as that may be game point 3. Number of players used: a. 3 v 3 (all in the backrow or 4 v 4-add a middle) to work on attacking and digging backrow attacks b. 5 v 5 with no middle to work on attacking and blocking/digging in one on one situations c. 5 v 5 with no left front and the setter in the front row; to emphasize forcing the middle attack 4. Setting specific rules of play: a. ball may only be passed/dug with the hands to work on overhead passing/digging b. attacks must be a tip or roll shot to work on hitting and defending off speed c. only a designated player may attack, i.e., middle front or backrow players, and everyone else must return the ball with a freeball d. side B may only use 2 contacts or they must only return with a free ball to allow the side A to get a lot of transition work from down/free ball situations. 5. Change the way play is initiated: Allows the coach to put the team into a specific situation from which to start play. This is a great way to work on out of system situations. a. start play by tossing a ball above the net for the two sides to âjoustâ and play out from there b. bounce a ball for one side and have them send a free ball to the other side to work on free ball transition c. bounce a ball on one side which is the first contact â the team has two more contacts to get the ball over the net. d. chip a ball to a backcourt player who digs to self and then sets a hitter so the hitters are hitting sets coming from different areas of the court By keeping these variables in mind and with a little creativity, any coach can develop game-like drills appropriate for his/her team.
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