
Set up a small pitch with a single goal and 4 "gates" made up of cones or throwdowns. Small sided teams, attackers versus defenders + GK Attackers score 2 points for a goal, 3 points for a goal scored by deflection. Defenders get 1 point every time the ball goes through one of the gates in any direction, by any means.
Defenders score by channeling attackers out to the sides or clearing ball down the wing. Attackers need to beat the GK and get extra points for deflections. Change relative size of teams or add scoring zone or D to influence result. Change number/size/position of defenders gates to put emphasis on different parts of the game.
This practice has no coaching points
This practice has no progressions
in more ways than one
The best hockey players in the world do not just react faster; they scan more frequently and process information before the ball arrives. This article explores the science behind scanning, how to coach spatial awareness as a habit, and practical drills that force players to lift their heads and read the game.
In hockey, you can only score from inside the circle. Getting the ball into the D with purpose and creating genuine shooting chances is the hardest part of attack. This article examines the different types of circle entry, why entry angle determines shot quality, and how to train your team to penetrate the most congested area on the pitch.
The best teams don't just press - they press at the right moment. Here's how to train your players to read the cues.